Writing up my submission right now. Will edit this post with the details as i finish them.
This is Thalressa Starsong, the Elven Aasimar from an enchanted forest. She is an outcast to her people but has been blessed with special powers from the forest spirits themself. She is a warlock by class name, but you'll have a hard time being able to tell that by looking at her. She acts more like that of a druid, and her bow shots energy arrows at short range (eldritch blast). She hopes to be chosen for this adventure.
Backstory
Thalressa is a female aasimar born to a family within a wood elf tribe. Her stunning blonde hair made her stand out from the rest of her clan and as such she was shunned away from living a normal life. As such she was not nominated to train as a druid or a ranger or even a warrior for her tribe, she was seen as a burden. But this did not keep Thalressa down, as she is a free spirit.
Then one day when she was out gathering berries as that was her job, she found a sprite. She attempted to follow this sprite to play with it, but the sprite ran just out of her reach, further and further into the forest. Till suddenly the sprite up and left her, deeper in the forest than she had ever been. She was lost, but she found herself in the most beautiful grove with exotic flowers and plants like that she had never seen. And in the center of it was a crystal clear pool of water, this is where she met Dhuzon the first. Dhuzon was a spirit of the forest, who could see the distress in Thalressa's life. He offered her a chance to be more, to be someone worth leading her people. She jumped at this and wanted to be stronger and share in Dhuzon's power. She agreed, and with that Dhuzon spoke that there is a price, and that she will pay it when the time comes. "Until then enjoy these gifts, but never refuse my call." He gave her a sealed book made of wood and thorns, a bow, and a new mark that appeared are on left wrist.
This was not long ago, but she has started having very vague dreams ever now and then of terrible things happening. But she can never remember any of the details, perhaps is this part of the price Dhuzon commanded from her.
Character stats:
Thalressa Starsong (Chaotic Good Female Aasimar(protector) Archfey Warlock)
HP 9AC 13 (Leather Armor) Init. +2 Prof. +2 STR 10 DEX 14 CON 12 INT 12 WIS 12 CHA 16 ST WIS; CHA Resistance Necrotic, Radiant Skills: Athletics +2, Deception +5, Nature +3, Survival +3, a Flute, Passive Perception 11, Darkvision 60 ft.
Languages Common, Celestial, Elvish
Proficiencies Light Armor; Simple Weapons
Attacks Dagger: melee +4 1d4+2 Piercing Shortbow: ranged 80/320 ft. +4 1d6+2 Piercing (Ammunition). Eldritch Blast: ranged (spell) 30 ft. +5 1d10 Force damage.
Traits Healing Hands: As an action, touch a creature to restore HP equal to my level. 1/long rest. Fey Presence: As an action, I can cause each creature in a 10 ft cube originating from me to make a wisdom saving throw(DC 13). Failed saving throws means the creatures or all charmed or frightened by me (my choice) until the end of my next turn. 1/rest.
Equipment Backpack with: Scholar's Pack. Potion of healing, Dagger x3, Short bow, Quarter staff, a hunting trap, a necklace made of antler pieces. Traveler's Clothes, Belt pouch (10 gp).
Background:
Background Feature (Outlander) Wanderer: I have an excellent memory for maps and geography, and I can always recall the general layout of terrain, settlements, and other features around you. In addition, I can find food and fresh water for myself and up to 5 others each day.
Origin: Outcast
Personality Trait: I am driven by a wanderlust that led me away from home. - I watch over my friends as if they were a litter of newborn pups. (Have to protect the friends I have now I didn't have growing up.) Ideals: Change: Life is like the seasons, in constant change, and we must change with it. Bonds: I suffer awful visions of a coming disaster and will do anything to prevent it. Flaws:There is no room for caution in a life lived to the fullest.
Ray of Frost: 60ft Instant 1d8 cold -10ft speed until next turn +5 Hit
Magic Missile (*): 120ft Instant 3 darts of 1d4+1 force
Burning Hands (*): 15ft Cone 3d6 fire, dex save ½, unattended objects ignite DC 13
Traits:
Darkvision
ADV on all INT, WIS, and CHA ST against Magic
Speak with Small Beasts
Arcane Recovery: Restore 1 spell slot ½ of Wizard Level on a short rest, wait until long rest to use again.
Equipment:
Crystal arcane focus, Component pouch, Spellbook
Backpack with: a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it. Scroll case with notes, blanket, common clothes, herbalism kit, 5gp in coins.
OTHER SPELLS *=Prepared
Level 0
Minor Illusion, Mage Hands, Prestidigitation
Level 1
Find Familiar, Mage Armor (*), Shield (*), Sleep
BIO:
Orrin, son to a renown wizard, was the caretaker of an ancient ruin deep in the forest. After his father fell defending it against dark forces Orrin overcame them and assumed the mantle of protector. The quiet seclusion of his extended hermitage gave him access to a unique and powerful discovery. He’s taken the knowledge with him, and left. After spending so much time alone, he’s come to care for nature and all magic creatures, and feels tremendous empathy for all who suffer. With his knowledge of the arcane, he sees every event as a convoluted plan of a cosmic proportions. His father was a great teacher, and Orrin respects his main tenant of seeking self-knowledge. After his time in seclusion, he’s determined that the same dark forces that killed his father would one day return, he must one day confront them. In Orrin’s quest to uncover more against this mysterious menace, he has risked much just to uncover a lost bit of knowledge.
Background Feature (Outlander) Wanderer: I have an excellent memory for maps and geography, and I can always recall the general layout of terrain, settlements, and other features around you. In addition, I can find food and fresh water for myself and up to 5 others each day.
Origin: Outcast
Personality Trait: I am driven by a wanderlust that led me away from home. Ideals: Change: Life is like the seasons, in constant change, and we must change with it. Bonds: I suffer awful visions of a coming disaster and will do anything to prevent it. Flaws:There is no room for caution in a life lived to the fullest.
You know that you should choose 2 personality traits as it says so in the Players' Handbook.
Enog Stormbringer cleric of The Tempest, he's a religious syncretist who believes that all of the various gods associated with the tempest are essentially just lesser aspects of the true tempest. It was this syncretism, (and his penchant for a good fight) that got him thrown out of his temple, and set him on his path of adventure in the world, sewing chaos and promoting change to make the world a better place.
Enog believes chaos is the energy that fuels life, and that just as new life comes after the storm so the chaos in life provides the raw energy and potential for good to grow and flourish.
I will need more information in a Backstory for you to have a good standing in the choices, because this is not that fleshed out.
I used the traits, ideals, bonds, and flaws to formulate the biography. His history justifies his points of views, I've almost used them verbatim for each sentence.
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“The harder the world, the fiercer the honour.” ― Steven Erikson, Memories of Ice
I used the traits, ideals, bonds, and flaws to formulate the biography. His history justifies his points of views, I've almost used them verbatim for each sentence.
I believe he wants them clearly stated, instead of having to infer them. (just to save you waiting for a response)
I used the traits, ideals, bonds, and flaws to formulate the biography. His history justifies his points of views, I've almost used them verbatim for each sentence.
Hi. What do you need from your players in terms of frequency and amount of posting? I have some time restrictions.
I myself have school so this will not be easy for me either, but you can reasonably expect me to post around 5-10 PM every day and even more on weekends.
Outside of combat, I often will be posting information about the environment and travel. When someone needs to do a roll, they will ask to do so and we will enter the Dice room through this app: https://rolz.org/tavern
I hope to at least have people respond accordingly each day and keep it flowing. When combat begins, I will set a time that everyone can match and we will all be on at the same time, If possible, and enter the dice room. If this is not possible, then I will simply set up a round of combat and give the order of who goes when for the players. I will tell them who is up and they will post their turn to me and I will either ask for rolls or request more information or say that they can't do that because of certain things. I am also running this encounter through Kobold Fight Club here: http://kobold.club/fight/#/encounter-builder and will be saving information that is key to their story. When the party needs to decide something, or just otherwise RP, I will have a designated time for that when I will end my latest comment with RP Active and the party will take off, only for me to designate what happens when they are doing this. This will be time to chat and do other things. Anything private questions for me must be DMed to me and will be answered there. Also, I will be putting in Dialog for any NPCs during their chats and asking for specific rolls. Also when you speak I will need everyone to put their name in bold with a dash after it then the text they speak such as this Harry- and then the conversation will go accordingly. I will do the same and this is how we keep up with things. The rule for talking during combat is that you get one or two short sentences in during your turn as a free action, but can't speak more than that. Anything else I will deal with when we come across it and this is the stuff I have decided so far.
I would like to play! Novice at PbP but getting the hang of it. I usually base character backstory off class so, what options would be available to me? Also do base stats mean what you roll or do you mean a point by system? I just wanna make sure I roll my character correctly.
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PbP Character: Stribog Northson(Zendikar/Eberron) "Why chase them when a bolt of lightening goes so much faster"
PbP Character: Vilk Dusza (The Peak's of Winter's Hold)
Read my other major post, it sums up what I need, also you should choose whatever background you desire, you can be a cleric soldier or a ranger urchin. Make it whatever you want. The base stats mean the standard array of 15, 14, 13, 12, 10, 8 and put those on your stats. If you need help then look up online the basics for D&D.
aldurljon, I still need quite a bit from you, please look at my lower post and rework your character to be considered for the game.
Done. Sorry for the delay, but the forum was working incredibly slowly for me and typing anything was taking ages.
How go the submissions Nessus?
Writing up my submission right now. Will edit this post with the details as i finish them.
This is Thalressa Starsong, the Elven Aasimar from an enchanted forest. She is an outcast to her people but has been blessed with special powers from the forest spirits themself. She is a warlock by class name, but you'll have a hard time being able to tell that by looking at her. She acts more like that of a druid, and her bow shots energy arrows at short range (eldritch blast). She hopes to be chosen for this adventure.
Backstory
Then one day when she was out gathering berries as that was her job, she found a sprite. She attempted to follow this sprite to play with it, but the sprite ran just out of her reach, further and further into the forest. Till suddenly the sprite up and left her, deeper in the forest than she had ever been. She was lost, but she found herself in the most beautiful grove with exotic flowers and plants like that she had never seen. And in the center of it was a crystal clear pool of water, this is where she met Dhuzon the first. Dhuzon was a spirit of the forest, who could see the distress in Thalressa's life. He offered her a chance to be more, to be someone worth leading her people. She jumped at this and wanted to be stronger and share in Dhuzon's power. She agreed, and with that Dhuzon spoke that there is a price, and that she will pay it when the time comes. "Until then enjoy these gifts, but never refuse my call." He gave her a sealed book made of wood and thorns, a bow, and a new mark that appeared are on left wrist.
This was not long ago, but she has started having very vague dreams ever now and then of terrible things happening. But she can never remember any of the details, perhaps is this part of the price Dhuzon commanded from her.
Character stats:
Thalressa Starsong (Chaotic Good Female Aasimar(protector) Archfey Warlock)
HP 9 AC 13 (Leather Armor) Init. +2 Prof. +2
STR 10 DEX 14 CON 12 INT 12 WIS 12 CHA 16
ST WIS; CHA
Resistance Necrotic, Radiant
Skills: Athletics +2, Deception +5, Nature +3, Survival +3, a Flute, Passive Perception 11, Darkvision 60 ft.
Languages Common, Celestial, Elvish
Proficiencies Light Armor; Simple Weapons
Attacks
Dagger: melee +4 1d4+2 Piercing
Shortbow: ranged 80/320 ft. +4 1d6+2 Piercing (Ammunition).
Eldritch Blast: ranged (spell) 30 ft. +5 1d10 Force damage.
Traits
Healing Hands: As an action, touch a creature to restore HP equal to my level. 1/long rest.
Fey Presence: As an action, I can cause each creature in a 10 ft cube originating from me to make a wisdom saving throw(DC 13). Failed saving throws means the creatures or all charmed or frightened by me (my choice) until the end of my next turn. 1/rest.
Spells (Warlock: Pact Magic)
Cantrips (At will): Light, Mage Hand, Eldritch Blast.
1 Level (1 slots): Charm Person, Hex
Equipment
Backpack with: Scholar's Pack. Potion of healing, Dagger x3, Short bow, Quarter staff, a hunting trap, a necklace made of antler pieces.
Traveler's Clothes, Belt pouch (10 gp).
Background:
Background Feature (Outlander)
Wanderer:
I have an excellent memory for maps and geography, and I can always recall the general layout of terrain, settlements, and other features around you. In addition, I can find food and fresh water for myself and up to 5 others each day.
Origin: Outcast
Personality Trait: I am driven by a wanderlust that led me away from home. - I watch over my friends as if they were a litter of newborn pups. (Have to protect the friends I have now I didn't have growing up.)
Ideals: Change: Life is like the seasons, in constant change, and we must change with it.
Bonds: I suffer awful visions of a coming disaster and will do anything to prevent it.
Flaws: There is no room for caution in a life lived to the fullest.
― Steven Erikson, Memories of Ice
I used the traits, ideals, bonds, and flaws to formulate the biography. His history justifies his points of views, I've almost used them verbatim for each sentence.
― Steven Erikson, Memories of Ice
My Mountain Dwarf Fighter, from the Peaks of Winter Play by Post. I'm very proud of him. Thanks to VillainTheory for backstory inspiration.
http://www.dndbeyond.com/forums/d-d-beyond-general/play-by-post/1903-the-peaks-of-winters-hold?comment=13
Hi. What do you need from your players in terms of frequency and amount of posting? I have some time restrictions.
Thanks. Great explanation. Will think about whether I can commit enough to this, but it sounds great in any case. Good luck with the campaign.
Hi. I'm new and would love to play, but i fear i may be too late. If I'm not please let me know, for I've been wanting to make a cleric for a while.
Myron Craw- Isles of Famine
The recruiting is still going on because I only have 8 out of 10 applicants.
I still need 2 more people to submit characters before I will choose players.
I would like to try this on for size. Never done a PBP before.
Here's my character, forgive me for not writing it all down here.
"When I finally find a pen I have nothing to say..." ~Some graffiti I found once.
I would like to play! Novice at PbP but getting the hang of it. I usually base character backstory off class so, what options would be available to me? Also do base stats mean what you roll or do you mean a point by system? I just wanna make sure I roll my character correctly.
Read my other major post, it sums up what I need, also you should choose whatever background you desire, you can be a cleric soldier or a ranger urchin. Make it whatever you want. The base stats mean the standard array of 15, 14, 13, 12, 10, 8 and put those on your stats. If you need help then look up online the basics for D&D.