Okay so as the title says this post is about perma dying. I have been playing d&d for about a year to a year and a half now and am currently making my fifth character in only two campaigns, one being a introduction campaign....
I am basically posting on here to get some advise on how not to die. My first character tabaxi rogue died within two sessions and since then I have tried multiple different combinations between class and race. We only play from a few books mainly the phb and basic rules with a few acceptions, so my next character is going to be a stout halfling bloodhunter but just want some advice.
Your class and race does play a part in the durability of your character, but it mostly falls to what the DM throws you into. If your tabaxi died in two sessions, the encounter they were in may have been unbalanced. Choosing a class with more hit dice would help, but there has to be work on the DM's side to make sure they aren't throwing level 1 characters in with creatures that are too powerful for them.
DISCLAIMER: the below are strictly my opinions, I do not pretend to tech anyone how to play, just bringing my point of view.
It could also be a matter of how you played your characters. Each class might need little tweaks in the way you play to be performing and to minimize unnecessary risk.
For example, a rogue can most definitely be a melee combatant (and a nightmare for any enemy), but he should go in melee range only for the very minimum amount of time necessary, namely: their attack. After the attack (possibly taking advantage of Sneak Attack) is done, the Bonus Action should/could be used to either disengage and move away (should the enemy still be alive) or try to hide (should the enemy be dead but other targets are around).
Warriors have much more freedom in this sense, being able to withstand large amounts of damage, comparatively, but they should try to keep an eye out for others, in order to avoid unnecessary risk for them as well.
Casters should stay the hell out of close-combat and try to use their spells at max range possible to avoid suddenly finding themselves face-to-face with an axe.
I honestly do not know the Bloodhunter enough, but it seems to me like it could fall in the same category as Fighters, Paladins and Barbarians: up close, and with an eye to your party members. Always worth remembering: Disengage is your friend, and low HP are a bat thing to have when you are up close.
EDIT: Regardless all of the above, the DM might be misjudging the difficulty, that is always a possibility, THIS section of the Basic Rules (expanded in the DGM) is your friend in this case :)
Part of it is encounter difficulty and your playstyle.
Our group had a Tabaxi Rogue that would run in, attack, and then disengage out with his crazy movement speed. We would often team up since I played a tanky Bear Barbarian. He went down several times though, when there were a lot of enemies with range or we were in restricted battlegrounds. All my healing potions went to him. At a session when he was absent, the Tabaxi died when I retreated for ONE round to heal. Bad guys retreated, DM ruled his bloodlust would get the best of him since player always chased after those escaping, and the bad guys closed in around him while I was trying to charge back up and fight my way through.
Personally, my playstyle fits a barbarian well, because I don't want to leave. I'd rather do my two attacks then waste an action taking a potion that might only buy me one turn anyways. It's worked out so far, but it's brought me close a dirt nap a few times...
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Okay so as the title says this post is about perma dying. I have been playing d&d for about a year to a year and a half now and am currently making my fifth character in only two campaigns, one being a introduction campaign....
I am basically posting on here to get some advise on how not to die. My first character tabaxi rogue died within two sessions and since then I have tried multiple different combinations between class and race. We only play from a few books mainly the phb and basic rules with a few acceptions, so my next character is going to be a stout halfling bloodhunter but just want some advice.
Thanks in advanced
Your class and race does play a part in the durability of your character, but it mostly falls to what the DM throws you into. If your tabaxi died in two sessions, the encounter they were in may have been unbalanced. Choosing a class with more hit dice would help, but there has to be work on the DM's side to make sure they aren't throwing level 1 characters in with creatures that are too powerful for them.
Worth pointing out that level 1 and 2 characters are very squishy and more likely to be Insta-killed even by fair challenges.
DISCLAIMER: the below are strictly my opinions, I do not pretend to tech anyone how to play, just bringing my point of view.
It could also be a matter of how you played your characters. Each class might need little tweaks in the way you play to be performing and to minimize unnecessary risk.
For example, a rogue can most definitely be a melee combatant (and a nightmare for any enemy), but he should go in melee range only for the very minimum amount of time necessary, namely: their attack. After the attack (possibly taking advantage of Sneak Attack) is done, the Bonus Action should/could be used to either disengage and move away (should the enemy still be alive) or try to hide (should the enemy be dead but other targets are around).
Warriors have much more freedom in this sense, being able to withstand large amounts of damage, comparatively, but they should try to keep an eye out for others, in order to avoid unnecessary risk for them as well.
Casters should stay the hell out of close-combat and try to use their spells at max range possible to avoid suddenly finding themselves face-to-face with an axe.
I honestly do not know the Bloodhunter enough, but it seems to me like it could fall in the same category as Fighters, Paladins and Barbarians: up close, and with an eye to your party members. Always worth remembering: Disengage is your friend, and low HP are a bat thing to have when you are up close.
EDIT: Regardless all of the above, the DM might be misjudging the difficulty, that is always a possibility, THIS section of the Basic Rules (expanded in the DGM) is your friend in this case :)
Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
I agree with you!
Professional computer geek
Make sure you have Potions of healing available, or play fighter. Second wind combined with your heap of hit dice should keep you alive.
I stole my pfp from this person: https://mobile.twitter.com/xelart1/status/1177312449575432193
Part of it is encounter difficulty and your playstyle.
Our group had a Tabaxi Rogue that would run in, attack, and then disengage out with his crazy movement speed. We would often team up since I played a tanky Bear Barbarian. He went down several times though, when there were a lot of enemies with range or we were in restricted battlegrounds. All my healing potions went to him. At a session when he was absent, the Tabaxi died when I retreated for ONE round to heal. Bad guys retreated, DM ruled his bloodlust would get the best of him since player always chased after those escaping, and the bad guys closed in around him while I was trying to charge back up and fight my way through.
Personally, my playstyle fits a barbarian well, because I don't want to leave. I'd rather do my two attacks then waste an action taking a potion that might only buy me one turn anyways. It's worked out so far, but it's brought me close a dirt nap a few times...