http://homebrewery.naturalcrit.com/share/BJavghB_x Credit to u/TheSauciness for making and sharing this amazing Role-players Guide To The Galaxy. Recommend doing a quick readthrough. First time dm so sorry for anything off, will likely be a oneshot kinda thing but can continue if the players like it.
None of the special classes and put toons at lvl 10.
This adventure takes place in the Swtor universe but after the Eternal Empire has been established(no need to know about all of this if you aren't familiar with swtor just to make some things make sense for those who are.) You are currently parked on Nar Shaddaa with your crew of five mercs. You've been hired to get back at an enemy gang. The criminal underworld has been more or less in chaos as after the Exchange had been more or less decimated by The Eternal Empire and wars between gangs has been more or less chaos because of the power vacuum. Your mission is to take any and all things worth credits, data, and then leave a message to their leader to more or less piss right off. You will be striking one of their safehouses but you don't currently know what sort of things and defenses that will be in. The person who hired you has said that you may take any gear and blasters but they want all credits and artifacts and data. This safehouse is currently on the surface of Tatooine. The gangs name is The BlasterBolts
Character backstory is optional and we can decide what you are equipped with before the mission.
Any feedback is great and ya thanks for reading the little spiel about the campaign and hope for you guys to have fun.
http://homebrewery.naturalcrit.com/share/BJavghB_x Credit to u/TheSauciness for making and sharing this amazing Role-players Guide To The Galaxy. Recommend doing a quick readthrough. First time dm so sorry for anything off, will likely be a oneshot kinda thing but can continue if the players like it.
None of the special classes and put toons at lvl 10.
This adventure takes place in the Swtor universe but after the Eternal Empire has been established(no need to know about all of this if you aren't familiar with swtor just to make some things make sense for those who are.) You are currently parked on Nar Shaddaa with your crew of five mercs. You've been hired to get back at an enemy gang. The criminal underworld has been more or less in chaos as after the Exchange had been more or less decimated by The Eternal Empire and wars between gangs has been more or less chaos because of the power vacuum. Your mission is to take any and all things worth credits, data, and then leave a message to their leader to more or less piss right off. You will be striking one of their safehouses but you don't currently know what sort of things and defenses that will be in. The person who hired you has said that you may take any gear and blasters but they want all credits and artifacts and data. This safehouse is currently on the surface of Tatooine. The gangs name is The BlasterBolts
Character backstory is optional and we can decide what you are equipped with before the mission.
Any feedback is great and ya thanks for reading the little spiel about the campaign and hope for you guys to have fun.
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM: