Hey Im making a wizard character for my 1st adventure and I have a doubt when I choose e school of magic at level 2 Im bound to spells of that school or I can choose any spell for theWizard list, also the 1st 6 spells I choose for my spellbook have to be choosen by the Dm can be choosen by me.
You can learn any spell from any school of magic, but you get benefits related to spells of your chosen school. So it benefits you to mostly learn spells from your school, but there's nothing preventing you from learning any spell on the Wizard spell list.
Traditionally, you select all spells that you learn. Your DM might have some reason for you to know specific spells in their game, but there's nothing in the rules that says they're supposed to.
Based on the core rules, you are not bound to a single school of magic you choose at 2nd level, but you are (in a nutshell) better with that type of magic. You choose the 6 1st level spells in your spellbook yourself. Note: this is all based on the core rules, your DM might decide to use homebrew rules so I would ask him/her if they use such rules for the game they are running.
Hey Im making a wizard character for my 1st adventure and I have a doubt when I choose e school of magic at level 2 Im bound to spells of that school or I can choose any spell for theWizard list, also the 1st 6 spells I choose for my spellbook have to be choosen by the Dm can be choosen by me.
The benefits you get from your school choice are usually tied to casting spells from that school, so you'll likely want to choose more from that school than others(I mean, that's why you chose the school in the first place, right?), plus you get a discount on the time and gold required to transcribe spells from that school into your spellbook. But by the rules you can still pick any spells from the Wizard list.
You might be thinking of some older edition rules. I know in 3.5, when wizards picked a school to specialize in, there was usually a 'forbidden' school that they couldn't take spells from. Thankfully 5e did away with that.
While your DM might have a suggestion, like "hey, this campaign involves a lot of islands and sea travel, it would make a LOT of sense for you to have water breathing", you still get to choose whether to follow the advice or not.
First, I would suggest you check with your DM that they will be putting in plenty of spell scrolls into the campaign for you to loot and buy so you can take advantage of that wizard feature. Wizards are meant to have more spells in their spellbook than what they learn through only level up. It's a pretty important aspect of Wizard play.
Given the above - if you're going to have ready access to spell scrolls to copy into your spellbook - then I would actually suggest using the spells you learn at level up to learn spells NOT in the school you're specializing in BECAUSE you can learn the spells in your school faster and cheaper than other spells.
Again, that fully depends on the availability of spell scrolls, or other methods to learn spells (would be up to the DM to do some sort of "tutoring" thing) to learn additional spells.
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Hey Im making a wizard character for my 1st adventure and I have a doubt when I choose e school of magic at level 2 Im bound to spells of that school or I can choose any spell for theWizard list, also the 1st 6 spells I choose for my spellbook have to be choosen by the Dm can be choosen by me.
Your arcane tradition doesn't limit the spells you can add to your spellbook or prepare.
You choose the spells you want to start with and the two additional spells you get every level after 1st.
You can learn any spell from any school of magic, but you get benefits related to spells of your chosen school. So it benefits you to mostly learn spells from your school, but there's nothing preventing you from learning any spell on the Wizard spell list.
Traditionally, you select all spells that you learn. Your DM might have some reason for you to know specific spells in their game, but there's nothing in the rules that says they're supposed to.
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Based on the core rules, you are not bound to a single school of magic you choose at 2nd level, but you are (in a nutshell) better with that type of magic. You choose the 6 1st level spells in your spellbook yourself. Note: this is all based on the core rules, your DM might decide to use homebrew rules so I would ask him/her if they use such rules for the game they are running.
The benefits you get from your school choice are usually tied to casting spells from that school, so you'll likely want to choose more from that school than others(I mean, that's why you chose the school in the first place, right?), plus you get a discount on the time and gold required to transcribe spells from that school into your spellbook. But by the rules you can still pick any spells from the Wizard list.
You might be thinking of some older edition rules. I know in 3.5, when wizards picked a school to specialize in, there was usually a 'forbidden' school that they couldn't take spells from. Thankfully 5e did away with that.
While your DM might have a suggestion, like "hey, this campaign involves a lot of islands and sea travel, it would make a LOT of sense for you to have water breathing", you still get to choose whether to follow the advice or not.
First, I would suggest you check with your DM that they will be putting in plenty of spell scrolls into the campaign for you to loot and buy so you can take advantage of that wizard feature. Wizards are meant to have more spells in their spellbook than what they learn through only level up. It's a pretty important aspect of Wizard play.
Given the above - if you're going to have ready access to spell scrolls to copy into your spellbook - then I would actually suggest using the spells you learn at level up to learn spells NOT in the school you're specializing in BECAUSE you can learn the spells in your school faster and cheaper than other spells.
Again, that fully depends on the availability of spell scrolls, or other methods to learn spells (would be up to the DM to do some sort of "tutoring" thing) to learn additional spells.