All the eversmoking bottle does is create a thick smoke within the stated radius, making the area Heavily Obscured. That definition means anyone within the smoke is the same as blinded. The smoke itself isn't given any more specific description (such as burning smell or interferes with smelling or breathing). Perception check can still be made with hearing and smelling, because nothing about the heavily obscured definition interferes with that. So, the wererat's keen sense of smell (advantage on the check) still applies.
You would have latitude, of course, to determine if the smoke does in fact interfere with smelling (and to what degree), and how far exactly trying to smell via a perception check can actually accomplish. Maybe it's close, maybe it's pretty far, or anything/everything within a room but not so much in the open air, or whatever. Just make it consistent and be prepared to explain reasoning to Players.
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Hi guys,
I've got some questions about how you guys handle this.
For example I have the following situation:
- We have a combat.
- Bottle of Everlasting smoke creates darkness.
- Rogue makes stealth check (+12). (almost always succes)
Could the wererat smell the rogue character? Darkness says "Auto fail perception checks"
I can come up with a few solutions, but I would like to hear from you. Maybe there is an official rule that I overlooked?
Kind regards,
Jens
Thank you very much!
All the eversmoking bottle does is create a thick smoke within the stated radius, making the area Heavily Obscured. That definition means anyone within the smoke is the same as blinded. The smoke itself isn't given any more specific description (such as burning smell or interferes with smelling or breathing). Perception check can still be made with hearing and smelling, because nothing about the heavily obscured definition interferes with that. So, the wererat's keen sense of smell (advantage on the check) still applies.
You would have latitude, of course, to determine if the smoke does in fact interfere with smelling (and to what degree), and how far exactly trying to smell via a perception check can actually accomplish. Maybe it's close, maybe it's pretty far, or anything/everything within a room but not so much in the open air, or whatever. Just make it consistent and be prepared to explain reasoning to Players.
Boldly go