So my DM has been telling us that there was an errata/change to how adv/disadv. works now, but for the life of me I can’t find it anywhere. He is pretty fond of home brewing and tweaking rules, so is he just trolling us or am I not finding what he’s talking about?
Well, I can't prove a negative, but about 3 weeks ago Wizards released an update to the basic rules. The rule for advantage is the same in there as it has always been. So unless there's some minor edge case adjustment, I don't think there's been any change.
Advantage and Disadvantage (p. 173). In the first sentence of the fourth paragraph, both instances of “reroll” have been changed to “reroll or replace.”
So the current rule is as follows:
Sometimes a special ability or spell tells you that you have advantage or disadvantage on an ability check, a saving throw, or an attack roll. When that happens, you roll a second d20 when you make the roll. Use the higher of the two rolls if you have advantage, and use the lower roll if you have disadvantage. For example, if you have disadvantage and roll a 17 and a 5, you use the 5. If you instead have advantage and roll those numbers, you use the 17.
If multiple situations affect a roll and each one grants advantage or imposes disadvantage on it, you don't roll more than one additional d20. If two favorable situations grant advantage, for example, you still roll only one additional d20.
If circumstances cause a roll to have both advantage and disadvantage, you are considered to have neither of them, and you roll one d20. This is true even if multiple circumstances impose disadvantage and only one grants advantage or vice versa. In such a situation, you have neither advantage nor disadvantage.
When you have advantage or disadvantage and something in the game, such as the halfling's Lucky trait, lets you reroll or replace the d20, you can reroll or replace only one of the dice. You choose which one. For example, if a halfling has advantage or disadvantage on an ability check and rolls a 1 and a 13, the halfling could use the Lucky trait to reroll the 1.
You usually gain advantage or disadvantage through the use of special abilities, actions, or spells. Inspiration can also give a character advantage (as explained in chapter 4, “Personality and Background”). The DM can also decide that circumstances influence a roll in one direction or the other and grant advantage or impose disadvantage as a result.
Yeah he has been saying having advantage only gives you a +1 to what ever you have it on, and -1if it’s disadvatange. I don’t know where he got it from unless he just made it up.
Advantage and Disadvantage, by the numbers, are either a HUGE reward or a SEVERE penalty to the players. Advantage increases the chance of success by about 25%, double the chance of a Critical success and all but eliminates a Critical Fail. The converse is true. This is why, unless the rules state specifically to grant either advantage or disadvantage in a situation, I generally reward or penalize +2 or -2 to avoid such a lopsided result chance.
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Thank you. ChrisW
Ones are righteous. And one day, we just might believe it.
So my DM has been telling us that there was an errata/change to how adv/disadv. works now, but for the life of me I can’t find it anywhere. He is pretty fond of home brewing and tweaking rules, so is he just trolling us or am I not finding what he’s talking about?
Well, I can't prove a negative, but about 3 weeks ago Wizards released an update to the basic rules. The rule for advantage is the same in there as it has always been. So unless there's some minor edge case adjustment, I don't think there's been any change.
There was a minor change to the wording of the rules for advantage & disadvantage.
November 2018 errata for Player's Handbook.
So the current rule is as follows:
What this does is clarify how re-rolls work.
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Yeah he has been saying having advantage only gives you a +1 to what ever you have it on, and -1if it’s disadvatange. I don’t know where he got it from unless he just made it up.
Sounds like your DM has made a house-rule on that.
Well thx for the clarification. It looks like house rules are just poppin out of nowhere. XD
Advantage and Disadvantage, by the numbers, are either a HUGE reward or a SEVERE penalty to the players. Advantage increases the chance of success by about 25%, double the chance of a Critical success and all but eliminates a Critical Fail. The converse is true. This is why, unless the rules state specifically to grant either advantage or disadvantage in a situation, I generally reward or penalize +2 or -2 to avoid such a lopsided result chance.
Thank you.
ChrisW
Ones are righteous. And one day, we just might believe it.
In cases like passive perception where no roll is made, advantage gives +5 and disadvantage gives -5.