So I saw this Sorcerous Origin in unearthed arcana and thought that it was thematically awesome, then I started to look into further and found that most of the whole thing was tied to a one per day ability which felt disappointing, unlike a lot of other Origins who can using their abilities multiple times or limited to short rest, this was limited to a minute of once per day minute of awesome which I wasn't a fan of. I'd found that quite a few people felt that the class was under powered and tried to suggest their own changes they would suggest for the class. Stumbling across the Pyromancy MTG Sorcerous Origin. I was inspired to combined the two together to hopefully improve the phoenix sorcerer. Any feedback is welcome, a lot of the abilities are unchanged in effect even if I did change their name, I have not played a lot of high level dnd and so am not sure of the balance of higher level play so it could be unbalanced.
Spark At 1st level, you gain the ability to start fires with a touch. As an action, you can magically ignite a flammable object you touch with your hand—an object such as a torch, a piece of tinder, or the hem of drapes.
Phoenix tear's If you are reduced to 0 hit points, you can use your reaction to draw on the spark of the phoenix. You are instead reduced to 1 hit point, and each creature within 10 feet of you takes fire damage equal to half your sorcerer level + your Charisma modifier. Once you use this feature, you can’t use it again until you finish a long rest
Fiery Veins At 6th level, you gain resistance to fire damage, in addition you can unleash the phoenix fire that blazes within you. As a bonus action, you magically wreathe yourself in swirling fire, as your eyes glow like hot coals. For 1 minute, you gain the following benefits: • You shed bright light in a 30-foot radius and dim light for an additional 30 feet. • Any creature takes fire damage equal to your Charisma modifier if it hits you with a melee attack from within 5 feet of you or if it touches you. • Whenever you roll fire damage on your turn, from a spell level 1 or higher the roll gains a bonus to equal to your Charisma modifier. you can use this as many times equal to your charisma modifier (min 1)
Healing Flame Starting at 14th level, your fire spells soothe and restore you. When you expend a spell slot to cast a spell that includes a fire damage roll, you regain hit points equal to the slot’s level + your Charisma modifier
Soul of the phoenix At 18th level, you finally master the spark of fire that dances within you. You gain immunity to fire damage. In addition, any spell or effect you create ignores resistance to fire damage and treats immunity to fire damage as resistance to fire damage. Also once per day you can unleash the phoenix from within transforming into a phoenix. while in this state you gain additional benefits: • You have a flying speed of 40 feet and can hover. • You have resistance to all damage. This lasts for 10 minutes and if you are in mid air when the transformation ends you immediately being falling. Once you use this feature, you can’t use it again until you finish a long rest.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
So I saw this Sorcerous Origin in unearthed arcana and thought that it was thematically awesome, then I started to look into further and found that most of the whole thing was tied to a one per day ability which felt disappointing, unlike a lot of other Origins who can using their abilities multiple times or limited to short rest, this was limited to a minute of once per day minute of awesome which I wasn't a fan of. I'd found that quite a few people felt that the class was under powered and tried to suggest their own changes they would suggest for the class. Stumbling across the Pyromancy MTG Sorcerous Origin. I was inspired to combined the two together to hopefully improve the phoenix sorcerer. Any feedback is welcome, a lot of the abilities are unchanged in effect even if I did change their name, I have not played a lot of high level dnd and so am not sure of the balance of higher level play so it could be unbalanced.
Spark At 1st level, you gain the ability to start fires with a touch. As an action, you can magically ignite a flammable object you touch with your hand—an object such as a torch, a piece of tinder, or the hem of drapes.
Phoenix tear's If you are reduced to 0 hit points, you can use your reaction to draw on the spark of the phoenix. You are instead reduced to 1 hit point, and each creature within 10 feet of you takes fire damage equal to half your sorcerer level + your Charisma modifier. Once you use this feature, you can’t use it again until you finish a long rest
Fiery Veins At 6th level, you gain resistance to fire damage, in addition you can unleash the phoenix fire that blazes within you. As a bonus action, you magically wreathe yourself in swirling fire, as your eyes glow like hot coals. For 1 minute, you gain the following benefits: • You shed bright light in a 30-foot radius and dim light for an additional 30 feet. • Any creature takes fire damage equal to your Charisma modifier if it hits you with a melee attack from within 5 feet of you or if it touches you. • Whenever you roll fire damage on your turn, from a spell level 1 or higher the roll gains a bonus to equal to your Charisma modifier. you can use this as many times equal to your charisma modifier (min 1)
Healing Flame Starting at 14th level, your fire spells soothe and restore you. When you expend a spell slot to cast a spell that includes a fire damage roll, you regain hit points equal to the slot’s level + your Charisma modifier
Soul of the phoenix At 18th level, you finally master the spark of fire that dances within you. You gain immunity to fire damage. In addition, any spell or effect you create ignores resistance to fire damage and treats immunity to fire damage as resistance to fire damage. Also once per day you can unleash the phoenix from within transforming into a phoenix. while in this state you gain additional benefits: • You have a flying speed of 40 feet and can hover. • You have resistance to all damage. This lasts for 10 minutes and if you are in mid air when the transformation ends you immediately being falling. Once you use this feature, you can’t use it again until you finish a long rest.