Hello Everyone!
Today's update contains a few small bug fixes we have pushed out through the week, as well as a new feature that will assist with building characters by the rules as well as allowing for customization outside of the D&D rule set.
Fixes:
- Defense resistances, immunities, and vulnerabilities will no longer show as duplicates. No more seeing Fire, Fire, Cold resistances on your character sheet, as Fire will now only show up once. Hovering on the defense will show the multiple sources.
- Fixed passive perception calculation for Wildshape creatures in character sheet.
- Fixed issue with Bardic Inspiration where the use count was not always resetting on Short Rest after gaining the Font of Inspiration class feature.
We now also enforce racial, size, ability score, and proficiency requirements for feats. Prior to this update, choosing a feat was wide open, and there was no easy way of telling from the builder or sheet that a particular feat can't be selected by that character. This can be especially confusing to newer players who may not be aware of the restrictions. With this update, you'll now see that the above mentioned requirements will be enforced.
However, we are aware that there are always exceptions to the rules, and this update also introduces a solution that will allow you to override the feat restrictions we put in place. You will see new preferences on your character that will allow you to bypass any restrictions defined on the feat, so you can still have your Variant Humans with Svirfneblin Magic if you want to. You'll also noticed we added a toggle for multiclassing restrictions to be turned off as well. These were already being enforced, but now you can bypass these as well. The preferences will be on by default, including with existing characters. Any out of rule set choices already made with your characters will remain, but you'll have to toggle the preference off if you want to continue choosing anything you otherwise wouldn't be able to choose.
We'll be looking to expand the prerequisite functionality to other places in the future. Thank you and have a great day!
If they add too much, it'll clutter up the sheet. That's why you only have one speed box.
Can the dm set the requirements for the characters in his campaign? So all characters require the Pre requisites
...but if you click on your speed box, you see all kind of speed, and your walking speed is not stacking up with your swimming speed...
Currently campaign management is just add characters to a campaign, and add public and GM notes to the campaign. As a DM of a campaign you can manually change the characters' settings, but their owner can still switch it back.
However, more detailed campaign management is on the roadmap somewhere.
Thanks edem
Bug to check out:
Non svervneblin seem to have access to the race feat if they have the gnome language. Shouldn't be available to other gnomes let alone a human character.