Level
2nd
Casting Time
1 Action
Ritual
Range/Area
120 ft
(20 ft )
Components
V, S
Duration
Concentration
10 Minutes
School
Illusion
Attack/Save
None
Damage/Effect
Control
For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are deafened while entirely inside it. Casting a spell that includes a verbal component is impossible there.
I understand why this spell is in the School of Illusion, but I believe it should be Abjuration.
Maybe I'll have my wizard create a similar spell for her use...
Huh. is this unmovable? I was thinking you could just put it on an item and bring it with you for a silence sphere, or launch it with a pebble etc. Like in previous edditions...
but reading it again. I think tis one spot and only a spot-not an item. So its not movable. huh.
On its own, this spell is a bit weak. But if you combine it with grappling or Wall of Force or Forcecage or some other way to force an enemy spellcaster to stay inside the zone of Silence, it's a ridiculously powerful spell.
Great against spell casters
I was thinking about getting arrows enchanted with the silence spell. As the ranger or rogue scouts the area they can shoot an arrow at or near the enemy prior to engaging combat to quietly take down the guards with out the risk of them allerting their allies or someone overhearing the sounds of combat.
It's also very good if you're a low magic part with a ranger, or a shadow monk etc so you cast it on the enemy casters and then surround them so to get out of the sphere they'd have to take opportunity attacks etc.
Why can't I use this as a sorcerer?
A question came up about silence in one of our recent sessions. relating to whether or not the sphere encompasses areas on the other side of a wall (in this case wooden). 2 questions:
1. Does a silence spell cast on a spot on a wall that is 1' thick (say) encompass space on both sides?
2. Do you need to be able to see the target center of the sphere or can you simply cast it on a spot (say) 5' behind a wall you're looking at?
1) ---- It doesn't specify, but because it is a magical aura without physical substance I don't think it would matter. Spells like Fog Cloud and Darkness specifically say they go around corners and edges. I'd say it's a DM call, but I would rule it affects both sides of the wall
2) ---- Because it says a Point you Choose, I would interpret that you have to see the point... but again, the wording doesn't specifically say "a point you can see", but I think there's a bit of wiggle room for you to argue with your DM.
...Does this shut down Tremorsense, I wonder?
Purple worm avoidance, if so.
I feel tremorsense is more feeling vibrations in the ground. Might shut down blindsense and that's more Dare Devil see with hearing kind of thing
Why don't wizards get it? A wizard should have been the first to create a spell to make other wizards shut up. (And before you say anything about wizards being useless in a zone of silence, first off, so would most warlocks, and bards and clerics would be greatly reduced in usefulness, yet they still get it, and lets not forget that bladesinger wizards and non verbal spells exist.
So, again, why don't wizards get it? (is it so arcane trickster rogues and Eldrich knight fighters don't get it?)
Oh, well, at least it's easy to homebrew it onto them.
I both love and hate the irony of Silence requiring verbal components to cast.
So it cannot be cast on an object but rather a point in space?
Also I think this would not go around walls and such but just through them.
Correct on the first. Compare to Darkness:
The latter isn't the case RAW, since it should specify, as Darkness did (note that Darkness still needs a path within range)
Illusion deals with anything relating to the physical senses (with the exception of actual light sources, which is Evocation), creating phantasms, or weaving shadow stuff. Silence is just the opposite of creating sounds, and it's coincidence that some spells have verbal components. Abjuration would be if it specifically blocked arcane words and whatnot for spellcasting.
Probably for balance reasons, because of metamagic. In particular, subtle and quickened spell are nasty with it, especially if you get up next to a squishy and have War Caster.
I as a Dm had some rogue kidnappers use it on my sleeping players. The caster woke up only to realise all his spells require vocal. He aint sure how he’s supposed to wake the rest of the group up X3
You can use this spell to see a false hydra