Base Class: Monk
Some monks train for combat; some train for meditation. Those who follow the Way of the Stuntman serve a different calling: entertainment. A stuntman fights with style, embarrassing opponents and wowing onlookers with the inventiveness of their technique. The most adept stuntmen know exactly what their opponents will try, making themselves whirling dervishes of reaction to every incoming attack.
Shine in the Spotlight
Your martial arts technique is designed to impress people, not just hurt them. When you choose this tradition at 3rd level, you gain proficiency in the Performance skill if you don’t already have it.
Propmaster
With a little creativity, anything around you can provide an edge in combat. Improvised weapons count as monk weapons for you. When you use Flurry of Blows, you can replace one of the unarmed strikes with a ranged or melee attack using an improvised weapon.
Zinger
You pepper your punches with devastating one-liners. You can spend 1 ki point to cast Silvery Barbs.
One Against Many
At 6th level, you can overcome overwhelming odds, thriving against multiple challengers.
Taking All Comers. When you use Flurry of Blows, you can make one attack against every adjacent enemy, as long as you move no more than 5 feet after the first attack.
Their Own Worst Enemy. When a creature misses you with a melee attack roll, you can spend 1 ki point as a reaction to cause that attack to hit one creature of your choice, other than the attacker, that you can see within 5 feet of you.
Stunt Double
Starting at 11th level, you can fill in for someone in a dangerous situation. When a character within 10 feet would make a STR, DEX, or CON saving throw that does not affect you, you can spend 2 ki points as a reaction to swap positions with them and make the saving throw (and take any resulting effect) in their place. When you and a character within 10 feet both have to make a STR, DEX, or CON saving throw, you can spend 2 ki points as a reaction to swap positions and give you both advantage on the saving throw.
Fight Choreographer
At 17th level, you know exactly how a fight will play out. You may use each of your Monk reactions (Deflect Missiles, Slow Fall, Zinger, Their Own Worst Enemy, and Stunt Double) once between your turns without exhausting your reaction. You expend ki points as usual.
i see what your going for but the part about "taking all comers" is way too powerful. lets say your a monk at level 8 you use flurry of blows that is 4 attacks aginst say three oppenents your making 7 attacks in one round, the seems unfair for you to have 7 hits each one doing at least 7d6 damge for the price of 1 ki point. i guess it depends on the dm and the type of game you play. I guess another way of doing it is you spend a ki point per enemy so long as it's equial or lower then your proficianty modifer. so that way you will spend 4 ki points to do seven. but this is just my thourghts.