Dungeons & Dragons is a cooperative storytelling game that harnesses your imagination and invites you to explore a fantastic world of adventure, where heroes battle monsters, find treasures, and overcome epic quests. This page contains the essentials you need to start your D&D journey.
The Dragon of Icespire Peak adventure will be available for sale on D&D Beyond starting September 3, 2019. You can unlock it before that date by purchasing the D&D Essentials box set available in Target stores and redeeming the product key included in the box.
The D&D Essentials Kit is a new introductory product meant to bring D&D to audiences interested in jumping into a fantasy story. This box contains the essentials you need to run a D&D game with one Dungeon Master and one to five adventurers. A newly designed rulebook on-boards players by teaching them how to make characters, and the included adventure, Dragon of Icespire Peak, introduces a new 1-on-1 rules variant.
Explore the Dragon of Icespire Peak Starter Adventure
After your group completes the challenges in Dragon of Icespire Peak (or another starter adventure), continue with new adventures that are coming soon to D&D Beyond. These adventures will be written by Shawn Merwin, James Introcaso, and Will Doyle—stay tuned for the announcement once they are available.
Storm Lord's Wrath
Abandoned for many years, Leilon was once a fortified settlement midway along the High Road from Waterdeep to Neverwinter. Under the paid service of the Lord Protector Dagult Neverember, citizens of Neverwinter have returned, intent on reestablishing Leilon as a safe waypoint once more. Unfortunately, followers of Talos have also arrived, and they’ve brought the weather with them.
A D&D adventure for 7th-level characters
Sleeping Dragon's Wake
Despite the depredations of those in the service of the Stormlord Talos, citizens of Neverwinter continue their work to rebuild the town of Leilon and reestablish it as a fortified waypoint on the High Road betwixt Neverwinter and Waterdeep. However, to make matters worse, a cadre of villains devoted to both Myrkul, god of death and the Cult of the Dragon, have risen from the Mere of Dead Men to strike out as well.
A D&D adventure for 9th-level characters
The ghosts of the Swords of Leilon have returned to bring warning so you might protect their beloved town and prevent two great evils, both competing for the same prize, from wiping it from the Sword Coast once more. You must enter the Ethereal Plane, prevent the followers of Talos and Myrkul from gaining possession of an artifact of great evil, and put down the forces of not one, but two vile deities.
A D&D adventure for 11th-level characters