Core Rules & SupplementsView Adventures
This section contains the three Core Rulebooks (the Player's Handbook, Dungeon Master's Guide, and Monster Manual), Basic Rules, and additional rule or campaign supplements. All adventure content can be found in the Adventures section.
The Player’s Handbook contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more.
The Dungeon Master’s Guide provides world-building advice, tips and tricks, optional game rules, hundreds of classic D&D magic items, and many other tools.
The Monster Manual presents a horde of classic Dungeons & Dragons creatures for Dungeon Masters ready to challenge their players and populate their adventures.
The Basic Rules for Dungeons & Dragons covers the core of the tabletop game.
All free SRD rules content is included in this section as well.
In the teeming cosmopolis of Ravnica, ten guilds vie for power, wealth, and influence, held in an uneasy peace by a magical force called the Guildpact.
Mordenkainen's Tome of Foes is built on the writings of the renowned wizard from the world of Greyhawk, gathered over a lifetime of research and scholarship.
Xanathar's Guide to Everything is the first major expansion for fifth edition Dungeons & Dragons, offering new rules and story options.
Volo's Guide to Monsters explores the stories and lairs of various monsters, includes game statistics for scores more, and provides rules for playing a variety of new races.
The Sword Coast Adventurer’s Guide describes the peoples and places of the Sword Coast and contains a plethora of new character options.
Eberron embraces swashbuckling action and pulp adventure and adds a layer of neo-noir intrigue. In the darkness, there are opportunities for a group of bold adventurers to make a difference...
The Snout of Omgar is a geographical region described briefly in Tomb of Annihilation.The Tortle Package is written for Dungeon Masters who want to know more about the Snout of Omgar.
This section contains all the official adventure modules. Core Rules, Basic Rules, and rules or campaign supplements can be found in the Sourcebooks section.
Picking up where Waterdeep: Dragon Heist leaves off, explore the mega-dungeon of Undermountain, the domain of Halaster Blackcloak.
A grand urban caper awaits you. Pit your skill and bravado against villains the likes of which you’ve never faced before, and let the dragon hunt begin!
Dare to defy a death curse caused by a necromantic artifact located in the mysterious and distant peninsula of Chult.
Ages ago, giants and dragons waged war across the Savage Frontier. Now, the land shudders once more with the thunder of giant footsteps.
A party of adventurers has just entered Barovia. Strahd’s face forms the barest hint of a smile. He knew they were coming, and he knows why they came - all according to his plan.
A foul spell is cast that tears open portals to the demonic Abyss. What steps through threatens to shake the Forgotten Realms to its foundations.
The Elder Elemental Eye has emerged to spread chaos across the Forgotten Realms. How will the adventurers prevent absolute devastation?
The Cult of the Dragon seeks to free Tiamat from her prison in the Nine Hells to bring her to the Forgotten Realms.
The Cult of the Dragon leads the charge in an unholy campaign to bring Tiamat back to the Forgotten Realms.
The Lost Mine of Phandelver from the Dungeons & Dragons Starter Set is your gateway to action-packed stories of the imagination.
The legendary inventor Kwalish disappeared eons ago. Will you dare an alternate expedition into the Barrier Peaks to find him?
Are you powerful enough to keep the mind flayers from enslaving your people once again? You’ll have to race across the planes to find out.