UNLEASH YOUR IMAGINATION
Dungeons & Dragons is a cooperative storytelling game that harnesses your imagination and invites you to explore a fantastic world of adventure, where heroes battle monsters, find treasures, and overcome epic quests. This page contains the essentials you need to start your D&D journey.
Play Your Story
The foundation of the D&D rules are your six abilities, whether you’re exploring, engaging in social interaction, or fighting for your life. Here you’ll learn more about the three main ways to use your abilities: saving throws, ability checks, and attack rolls, all of which can be affected by advantage and disadvantage.
Advantage and Disadvantage
Sometimes a special ability or spell tells you that you have advantage or disadvantage on an ability check, a saving throw, or an attack roll. When that happens, you roll a second d20 when you make the roll. Use the higher of the two rolls if you have advantage, and use the lower roll if you have disadvantage. If multiple situations affect a roll and each one grants advantage or imposes disadvantage on it, you don’t roll more than one additional d20. If circumstances cause a roll to have both advantage and disadvantage, you are considered to have neither of them, and you roll one d20.
The Wonders of Magic
Few D&D adventures end without something magical happening. Whether helpful or harmful, magic appears frequently in the life of an adventurer. In the worlds of Dungeons & Dragons, practitioners of magic are rare, set apart from the masses of people by their extraordinary talent. Common folk might see evidence of magic on a regular basis, but it’s usually minor—a fantastic monster, a visibly answered prayer, a wizard walking through the streets with an animated shield guardian as a bodyguard. For adventurers, though, magic is key to their survival.
The Three Pillars of Adventure
Adventurers can try to do anything their players can imagine, but it can be helpful to talk about their activities in three broad categories: