Years of heavy drinking have made you dependent on alcohol to function normally. You have different boosts and penalties depending on your level of drunkenness.
Your character can be in one of 4 states: "Sober", "Buzzed", "Drunk", and "Blackout" - depending on the quantity of booze you have consumed.
If you are Blackout, you are assumed to be completely unconscious.
The following abilities will apply to your character in addition to any normal restrictions to being heavily inebriated.
Pathetic Mess: While Sober, you are vulnerable to psychic damage and you have a -2 penalty to all Charisma-based ability checks and saves.
Withdrawal: For every day without any alcohol, you gain a level of exhaustion that can only be removed by drinking.
This ability will not give you an additional level of exhaustion if you already have 3 or more points of exhaustion against you.
Thirsty: You can drink potions as a bonus action on your turn.
However while Drunk, you must make a DC10 Dex save to not accidentally smash the potion while trying to do this.
Drunken Confidence: While Buzzed, you gain advantage on all Charisma checks, provided you are confident nobody around you is aware that you have been drinking.
Numb the Pain: While Drunk, you can use your reaction to reduce any incoming damage by a value equal to your Constitution modifier.
Additionally, you gain advantage on any Constitution saving throws while Drunk.
Temporary Apathy: While Drunk, you are resistant to psychic damage and immune to being charmed and frightened.
However, while Drunk you also have disadvantage on Wisdom checks.
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