Tis is my new artaficer/battle Smith/fighter i would like to know what people think I see one big weakness and that's the fact that it don't do a lot of damage with a hit good news is you roll over a 5 and your going to likely hit but please tell me what you think about the PC
My first thought is taking 2 levels in fighter get's you next to nothing compared to what you're giving up. If you were to just go 5 levels in battle smith artificer, you'd get extra attack, and ability score increase or feat, and second level spells. That's much better than the 2 levels in fighter getting you a fighting style, second wind, and action surge. If you went 3 levels in fighter at character level 6, it would still not be a very good tradeoff as you're now level 6 without extra attack, an ASI, or 2nd level spells.
Also, using a hand crossbow with crossbow expert has some problems. Let's look at what the feat gets you.
You ignore the loading property of crossbows with which you are proficient.
You can already ignore the loading property of crossbows if you use the repeating shot artificer infusion which you gain at level 2. Using that on a heavy crossbow is your best option.
Being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls.
This is nice but not worth the feat alone. You'd likely be better served just pulling out a melee weapon when you have to.
When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a hand crossbow you are holding
Your bonus action is already being used to have your Steel Defender attack so this is kinda wasted.
If you're wondering what to take with your feat at level 1 from custom lineage instead, I'd recommend Sharpshooter.
This is a super cool concept but generally speaking I don't think multiclassing is worth it until after level 5. That alone will fix your damage issue. Level 6 artificer gets you more infusions so you might want to wait until after that. The Battle smith Artificer is super cool on its own though so you could just stick with single class through your entire game. I might be biased though as I think Artificers are just super cool on their own.
Play what you want, honestly, though I agree with 01011000Lehrer that straight Artificer is excellent and the Fighter levels, even if disregarding the strict mechanical benefits, don't seem to add a great deal to the concept. The damage part can be shored up quite easily with a combat cantrip and/or a stronger weapon (hand crossbows are mainly used by characters who can add a big chunk of damage from special abilities to their attacks), so I assume the choices made are based on flavor more than anything else - which is a perfectly valid reason, but obviously there's a tradeoff resulting in lower effectiveness then. Is there any flavour or background to the custom lineage? Any background info in general?
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Want to start playing but don't have anyone to play with? You can try these options: [link].
Tis is my new artaficer/battle Smith/fighter i would like to know what people think I see one big weakness and that's the fact that it don't do a lot of damage with a hit good news is you roll over a 5 and your going to likely hit but please tell me what you think about the PC
If I'm not mistaken, you've taken your first level in Artificer. Taking your first level in Fighter would be worth an additional hit point at your level, for no material downsides I can see. Plus, your Strength is 15 - don't you want proficiency in heavy armor? I don't understand why you're S15 and a Fighter if you don't want heavy armor.
Spare the Dying is a complete waste of your time and energy - you can do the same thing but better with a healer's kit. Drop it and grab something useful, like Guidance.
I'm currently playing a Battle Smith who is thinking of dipping 1-2 levels in Fighter later and I also work with a crossbow. However, I would do your character a bit differently:
Some of the effects from Rune Knight are limited to 30 feet and you have a weapon that can hit people out to like 6 times that. Also, your DM should be consulted on the Giant's Might because I'm pretty sure the bonus damage is for melee weapons only. I can't see why being bigger would make your missile weapon do more damage.
Artificers work best when they're free to really express themselves through their inventions. Yours is okay but where did you want to go with him? How do you see him leveling up? Artificers aren't well-known for damage output while for Fighters that's all they do for the most part.
I would clarify the Giant's Might thing with the DM and possibly negotiate for a different subclass for the Fighter.
As far as leveling is concerned, take the Artificer to level 6. That gets you more Infusions, a second attack, and Tool Expertise. Take the other 14 levels in Fighter. You'll have 3 attacks, all the goodies a normal Fighter gets plus your own supply of magic items.
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https://ddb.ac/characters/55712543/5YpcR4
Tis is my new artaficer/battle Smith/fighter i would like to know what people think I see one big weakness and that's the fact that it don't do a lot of damage with a hit good news is you roll over a 5 and your going to likely hit but please tell me what you think about the PC
My first thought is taking 2 levels in fighter get's you next to nothing compared to what you're giving up. If you were to just go 5 levels in battle smith artificer, you'd get extra attack, and ability score increase or feat, and second level spells. That's much better than the 2 levels in fighter getting you a fighting style, second wind, and action surge. If you went 3 levels in fighter at character level 6, it would still not be a very good tradeoff as you're now level 6 without extra attack, an ASI, or 2nd level spells.
Also, using a hand crossbow with crossbow expert has some problems. Let's look at what the feat gets you.
If you're wondering what to take with your feat at level 1 from custom lineage instead, I'd recommend Sharpshooter.
This is a super cool concept but generally speaking I don't think multiclassing is worth it until after level 5. That alone will fix your damage issue. Level 6 artificer gets you more infusions so you might want to wait until after that. The Battle smith Artificer is super cool on its own though so you could just stick with single class through your entire game. I might be biased though as I think Artificers are just super cool on their own.
Play what you want, honestly, though I agree with 01011000Lehrer that straight Artificer is excellent and the Fighter levels, even if disregarding the strict mechanical benefits, don't seem to add a great deal to the concept. The damage part can be shored up quite easily with a combat cantrip and/or a stronger weapon (hand crossbows are mainly used by characters who can add a big chunk of damage from special abilities to their attacks), so I assume the choices made are based on flavor more than anything else - which is a perfectly valid reason, but obviously there's a tradeoff resulting in lower effectiveness then. Is there any flavour or background to the custom lineage? Any background info in general?
Want to start playing but don't have anyone to play with? You can try these options: [link].
If I'm not mistaken, you've taken your first level in Artificer. Taking your first level in Fighter would be worth an additional hit point at your level, for no material downsides I can see. Plus, your Strength is 15 - don't you want proficiency in heavy armor? I don't understand why you're S15 and a Fighter if you don't want heavy armor.
Spare the Dying is a complete waste of your time and energy - you can do the same thing but better with a healer's kit. Drop it and grab something useful, like Guidance.
That's my initial reaction.
I'm currently playing a Battle Smith who is thinking of dipping 1-2 levels in Fighter later and I also work with a crossbow. However, I would do your character a bit differently:
Some of the effects from Rune Knight are limited to 30 feet and you have a weapon that can hit people out to like 6 times that. Also, your DM should be consulted on the Giant's Might because I'm pretty sure the bonus damage is for melee weapons only. I can't see why being bigger would make your missile weapon do more damage.
Artificers work best when they're free to really express themselves through their inventions. Yours is okay but where did you want to go with him? How do you see him leveling up? Artificers aren't well-known for damage output while for Fighters that's all they do for the most part.
I would clarify the Giant's Might thing with the DM and possibly negotiate for a different subclass for the Fighter.
As far as leveling is concerned, take the Artificer to level 6. That gets you more Infusions, a second attack, and Tool Expertise. Take the other 14 levels in Fighter. You'll have 3 attacks, all the goodies a normal Fighter gets plus your own supply of magic items.