well, this comes from an actual mistake I made during our first big battle while I had my defender cannon. I was using the damage die for the other two cannons as the temp hp die. I apologized to my DM as soon as I realized, and started rolling right, but until the end of that fight, almost no one touched their actual HP.
My first time playing an artificer I rolled up an UA Alchemist with a Many-handed Pouch infusion. At the start of the game I handed out the extra bags and explained them... The DM has planned on more than one ‘puzzle room’ that required getting the right key to the right door, or the right gem to the right pedestal, yeah... those became trivial when we all stood at the separate pieces and handed the key or stone to each other.
We were also healer light (just me) so we tossed all the potions into the bags to have them where they were needed, as needed.
The DM rolled with it and we had a good time chuckling about it.
....
Later on he got me back. My Alchemical Homunculus was flavored as a mechanical dragonfly. We were in the forest scouting out the enemies when a large frog chomped my little guy out of the sky. Little guy blew up inside the frog but I had to take the time for repairs, which made me rethink my flavoring for the environment I was in, maybe flavoring your pet as the local food supply isn’t the brightest move.
I rolled a natural 20, while searching a big bosses personal desk. The DM gave me the parts and plans for a special Spyglass. (I had failed to try to convince the party to buy one a previous week.) He told me it would be a high DC to construct. The following week I couldn't play so I told him my character was busy working on it. The following week when I played again the DM told me I could make my Artificer skill checks to build it. If I rolled a natural 1 or 2, I would permanently destroy it. I scored a natural 20, didn't even need my Artificer Intuition, but since I had it I rolled and scored a 4. Needless to say, thematically it made sense, and with the natural 20 he said I built it effortlessly and it was 3x powered (normal one is 2x) and it was also magical. Not the Clairvoyance version but rather, if I score a 15 or higher Perception roll while using it, I can hear the conversations of who I am looking at with the spyglass. My Artificer is so much fun to play, thematically. I named him: "Cad TInker Archimedes." I will tell you about his flaw later...it is an ethical struggle.
Started in a campaign recently with some old friends. Level 3 and a custom world. Playing an eladrin alchemist (using magic as some fey tricksy stuff, kinda like how hag magic is depicted).
Start the campaign captured on a pirate ship run by gnolls. No items, so can't do any spellcasting. Dumped STR, so have literally 0 capability in a fight. Proceed to work my way out with the following steps.
Whilst the rest of the party begins to break out with brute strength, use Fey Step (start in Autumn) to charm the jailer. Get them to escort me to my belongings before they continue their fight with the party.
Keep the resident dwarf happy as whilst the gnolls had stolen all the meat, they didn't work out that the "empty bottle" was my alchemy jug, so round of beer to celebrate the jailbreak before continuing.
After a couple of hard fights, find our way towards the top deck, where some blood ritual is going on. Tell the party I'll cause a distraction. Use Magical Tinkering to make a small glowing object and one that makes sounds like giggling pixies. Have to throw them through the cargo grate to cause a distraction. Dex check for throwing. Nat 20. Deception check to distract the gnolls. Nat 20. Cue our party getting a well needed surprise round on the boss of the ship.
Fight is still overly difficult. Gnolls have a warlord and a blood mage. Apparently they prefer magical blood of mystical creatures. Rest of the party is in single digit HP and we've spent all our healing. Cue my eladrin doing a benny-hill sketch with the gnoll leaders as they attempt to capture the magic-elf.
And then was one of the only character to pass a Dex (Acrobatics) check when the ship is hit by a big sea beast (which we found out was a kraken as we finished the session). Only passed due to guidance, so thank you lucky bottle of quick-use glue.
I'm a DM for a party of my brother, my best friend, and a friend my BF introduced me to. My brother was an Elf Ranger and my BF's friend was a halfling Bard. We are running Ebberon rising from the last war. My BF is new to the game and has only played once before. He pulled me aside from the group when we were discussing characters and asked if he could be a warforged artificer. I was thinking "Oh God he's gonna be an artillerist and find some way to cheese it." I tell him "sure I don't see why not." Then he whipped out the question that started the best campaign I've ever played in. He asks " how come an artificer can't make multiple robots? I've read through and there's nothing saying I can't but its not a thing that's in the book." I think for a moment and he continues " I was thinking I could make a robot army and take over the continent and you know be an evil tyrant." I was dumfounded. It was probably the best question ever. I told him not to worry and I would work on the Homebrew content.
I'm still in the first few sessions so I'll post a part two soon.
In our recent Big Boss battle, I turned invisible, took 3 turns to sneak up on the baddie, he cast Reverse Gravity against those that were already attacking him, I was in the circle. I fell to the ceiling. Never attacking since I was invisible because I was going to do something amazing (in my mind.) I walked to a large cage in the room on my next turn, was going to climb down, he lost concentration on the spell. I fell, got back up, and fired my only attack of the battle and missed. Was just about to do something awesome (Ok not really) but it was too late anyway, our Monk finished him off. Funny to think that it was only 6 turns, with my last turn being after the rest of the party...In my defense, we were in a room full of Magic devices and bookshelves...so clearly my character was distracted and useless in the fight. But made up for it the next session...I had to repair our Airship in our Eberron campaign. DM warned me, high DC, three Arcana checks, and any natural 1s and it would be severely damaged. If I got a natural 20, a new feature would be added to the Airship. Let's just say my DM was cool enough, after my natural 20, a 26 and a 28. (I am a Mark of Making Artificer.) It has a magic cannon that can cast spells that my Artificer knows, any one of the crew that I teach how to use, can fire it. It is loaded with Web (one use,) and Firebolt unlimited. (2d8). Granted there are better weapons that could be added to the Airship but this was free...
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Share a story about your Artificer from your D&D game/session/campaign.
well, this comes from an actual mistake I made during our first big battle while I had my defender cannon. I was using the damage die for the other two cannons as the temp hp die. I apologized to my DM as soon as I realized, and started rolling right, but until the end of that fight, almost no one touched their actual HP.
My first time playing an artificer I rolled up an UA Alchemist with a Many-handed Pouch infusion. At the start of the game I handed out the extra bags and explained them... The DM has planned on more than one ‘puzzle room’ that required getting the right key to the right door, or the right gem to the right pedestal, yeah... those became trivial when we all stood at the separate pieces and handed the key or stone to each other.
We were also healer light (just me) so we tossed all the potions into the bags to have them where they were needed, as needed.
The DM rolled with it and we had a good time chuckling about it.
....
Later on he got me back. My Alchemical Homunculus was flavored as a mechanical dragonfly. We were in the forest scouting out the enemies when a large frog chomped my little guy out of the sky. Little guy blew up inside the frog but I had to take the time for repairs, which made me rethink my flavoring for the environment I was in, maybe flavoring your pet as the local food supply isn’t the brightest move.
I rolled a natural 20, while searching a big bosses personal desk. The DM gave me the parts and plans for a special Spyglass. (I had failed to try to convince the party to buy one a previous week.) He told me it would be a high DC to construct. The following week I couldn't play so I told him my character was busy working on it. The following week when I played again the DM told me I could make my Artificer skill checks to build it. If I rolled a natural 1 or 2, I would permanently destroy it. I scored a natural 20, didn't even need my Artificer Intuition, but since I had it I rolled and scored a 4. Needless to say, thematically it made sense, and with the natural 20 he said I built it effortlessly and it was 3x powered (normal one is 2x) and it was also magical. Not the Clairvoyance version but rather, if I score a 15 or higher Perception roll while using it, I can hear the conversations of who I am looking at with the spyglass. My Artificer is so much fun to play, thematically. I named him: "Cad TInker Archimedes." I will tell you about his flaw later...it is an ethical struggle.
Started in a campaign recently with some old friends. Level 3 and a custom world. Playing an eladrin alchemist (using magic as some fey tricksy stuff, kinda like how hag magic is depicted).
Start the campaign captured on a pirate ship run by gnolls. No items, so can't do any spellcasting. Dumped STR, so have literally 0 capability in a fight. Proceed to work my way out with the following steps.
So that's sessions 1 & 2 wrapped up.
I'm a DM for a party of my brother, my best friend, and a friend my BF introduced me to. My brother was an Elf Ranger and my BF's friend was a halfling Bard. We are running Ebberon rising from the last war. My BF is new to the game and has only played once before. He pulled me aside from the group when we were discussing characters and asked if he could be a warforged artificer. I was thinking "Oh God he's gonna be an artillerist and find some way to cheese it." I tell him "sure I don't see why not." Then he whipped out the question that started the best campaign I've ever played in. He asks " how come an artificer can't make multiple robots? I've read through and there's nothing saying I can't but its not a thing that's in the book." I think for a moment and he continues " I was thinking I could make a robot army and take over the continent and you know be an evil tyrant." I was dumfounded. It was probably the best question ever. I told him not to worry and I would work on the Homebrew content.
I'm still in the first few sessions so I'll post a part two soon.
In our recent Big Boss battle, I turned invisible, took 3 turns to sneak up on the baddie, he cast Reverse Gravity against those that were already attacking him, I was in the circle. I fell to the ceiling. Never attacking since I was invisible because I was going to do something amazing (in my mind.) I walked to a large cage in the room on my next turn, was going to climb down, he lost concentration on the spell. I fell, got back up, and fired my only attack of the battle and missed. Was just about to do something awesome (Ok not really) but it was too late anyway, our Monk finished him off. Funny to think that it was only 6 turns, with my last turn being after the rest of the party...In my defense, we were in a room full of Magic devices and bookshelves...so clearly my character was distracted and useless in the fight. But made up for it the next session...I had to repair our Airship in our Eberron campaign. DM warned me, high DC, three Arcana checks, and any natural 1s and it would be severely damaged. If I got a natural 20, a new feature would be added to the Airship. Let's just say my DM was cool enough, after my natural 20, a 26 and a 28. (I am a Mark of Making Artificer.) It has a magic cannon that can cast spells that my Artificer knows, any one of the crew that I teach how to use, can fire it. It is loaded with Web (one use,) and Firebolt unlimited. (2d8). Granted there are better weapons that could be added to the Airship but this was free...