However I find myself wishing for the bear totem barbarian resistance to all damage.
I would like to see the wild magic barbarian get advantage to SV vs spells or resistance to spell dmg when raging.
Maybe under unstable backlash give the barbarian a reaction to cause the spell to rebound back on the caster. Only can be used x times per long rest.
The wild magic surges seems the dmg should scale more maybe double at tier 3.
This seems like a fun class to try but after tier 2 it just seems like it be weak when the baddies are swinging at you with a sword that does magical fire dmg vs slashing.
However I find myself wishing for the bear totem barbarian resistance to all damage.
I would like to see the wild magic barbarian get advantage to SV vs spells or resistance to spell dmg when raging.
Maybe under unstable backlash give the barbarian a reaction to cause the spell to rebound back on the caster. Only can be used x times per long rest.
The wild magic surges seems the dmg should scale more maybe double at tier 3.
This seems like a fun class to try but after tier 2 it just seems like it be weak when the baddies are swinging at you with a sword that does magical fire dmg vs slashing.
Advantage verses spells would make the Barbarian overpowered, and for me to call something OP is sayin' something :)
I have not played a Wild Magic Barb, because after reading it, it looked to me the scaling is terrible. It's a shame because it looks like a lot of fun otherwise.
Dang, I wrote a whole response to this, but there was a glitch on my end when I posted it and it got lost.
Anyway, I agree that a lot of the Subclasses extra features are a bit lackluster, and I'd happily swap Bolstering Magic for some form of Magic Resistance... whether it's to damage or just Advantage on Saves. It's not unreasonable as a feature... at 7th Level an Ancients Paladin gets an always-On resistance to all damage from spells, and extend that resistance in a 10 foot aura to all their allies. If I was DM'ing I'd let you swap that feature for the resistances you mentioned if asked.
The Surge abilities, however, are actually really, really good. Some are duds depending on what you're facing off against, but I don't think any of them need their damage boosted, since they all come with some choice secondary effects that make them worth using for more than just their damage output. I think it makes sense that higher levels don't necessarily increase the potency of any of those surge powers, but rather makes it easier to curate which Surge power you have, such as by letting you re-roll as a reaction to damage or getting essentially "Advantage" on making sure you get the surge ability that will help most in whatever conflict you're in.
being weak vs magic is a feature of barbarians, not a bug.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Wild magic barbs get other things. They don't need to have a bonus to magic damage too. They are fine.
Rollback Post to RevisionRollBack
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Wild magic barbs get other things. They don't need to have a bonus to magic damage too. They are fine.
In my opinion they scale terribly, so that's a legit critique.
But yeah, outright magic resistance would be both wonderfully thematic and terribly OP. I would be good with something like + proficiency bonus to save against a spell or magic effect (as a reaction), once per rage.
I'm running a wild magic bunny barbarian for S&G.
However I find myself wishing for the bear totem barbarian resistance to all damage.
I would like to see the wild magic barbarian get advantage to SV vs spells or resistance to spell dmg when raging.
Maybe under unstable backlash give the barbarian a reaction to cause the spell to rebound back on the caster. Only can be used x times per long rest.
The wild magic surges seems the dmg should scale more maybe double at tier 3.
This seems like a fun class to try but after tier 2 it just seems like it be weak when the baddies are swinging at you with a sword that does magical fire dmg vs slashing.
Advantage verses spells would make the Barbarian overpowered, and for me to call something OP is sayin' something :)
I have not played a Wild Magic Barb, because after reading it, it looked to me the scaling is terrible. It's a shame because it looks like a lot of fun otherwise.
Dang, I wrote a whole response to this, but there was a glitch on my end when I posted it and it got lost.
Anyway, I agree that a lot of the Subclasses extra features are a bit lackluster, and I'd happily swap Bolstering Magic for some form of Magic Resistance... whether it's to damage or just Advantage on Saves. It's not unreasonable as a feature... at 7th Level an Ancients Paladin gets an always-On resistance to all damage from spells, and extend that resistance in a 10 foot aura to all their allies. If I was DM'ing I'd let you swap that feature for the resistances you mentioned if asked.
The Surge abilities, however, are actually really, really good. Some are duds depending on what you're facing off against, but I don't think any of them need their damage boosted, since they all come with some choice secondary effects that make them worth using for more than just their damage output. I think it makes sense that higher levels don't necessarily increase the potency of any of those surge powers, but rather makes it easier to curate which Surge power you have, such as by letting you re-roll as a reaction to damage or getting essentially "Advantage" on making sure you get the surge ability that will help most in whatever conflict you're in.
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being weak vs magic is a feature of barbarians, not a bug.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
And yet the bear totem barbarian gets resistance to all damage. And one can argue the Barbarian danger sense give them advantage to some SV.
So to say that a wild magic barbarian should have resistant to spell dmg, is not that far off from totem bear, or the paladin that gains it.
Wild magic barbs get other things. They don't need to have a bonus to magic damage too. They are fine.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
In my opinion they scale terribly, so that's a legit critique.
But yeah, outright magic resistance would be both wonderfully thematic and terribly OP. I would be good with something like + proficiency bonus to save against a spell or magic effect (as a reaction), once per rage.