I view HP as your stamina and ability to avoid damage. Your AC is just part of the equation in avoiding damage. A dagger and a sword can kill you with one strike, your HP represents the point that your defenses to that last strike critically fail.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
yes, it is more than just stamina and toughness. I view HPs as my ability to parry and things like that for example. One of the house rules we use is stolen from 4e, at half health, you are bloodied. Being bloodied doesn't mean anything other than we've finally landed a true hit and drawn blood, but the defenses are starting to fail.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Also, you're not just getting slashed up or bludgeoned. You're blocking, parrying, swerving, ducking and dodging or just not-selling the attack like you see in pro-wrestling. HP and AC can reflect all of that.
I always see unarmed defense like a spidey sense. It really comes down to how you want to flavor it, monks might make it like a spidey sense in the way of dodging everything. Ive had a half orc pit fight barbarian that would always trip up an enemy in some way so they'd miss (spit in their face, kick them in the shins, dust in the eyes etc.) You can have a lot of fun with it. My buddy had a bear totem golden Dragonborn barbarian, with house rules he 1/4thed fire damage, so his scales were so tough a lot of things had trouble periceing it.
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How do you RP that? Like? Grit and stubbornness? Or do swords just bounce off of the skin?
I view HP as your stamina and ability to avoid damage. Your AC is just part of the equation in avoiding damage. A dagger and a sword can kill you with one strike, your HP represents the point that your defenses to that last strike critically fail.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
yes, it is more than just stamina and toughness. I view HPs as my ability to parry and things like that for example. One of the house rules we use is stolen from 4e, at half health, you are bloodied. Being bloodied doesn't mean anything other than we've finally landed a true hit and drawn blood, but the defenses are starting to fail.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
Also, you're not just getting slashed up or bludgeoned. You're blocking, parrying, swerving, ducking and dodging or just not-selling the attack like you see in pro-wrestling. HP and AC can reflect all of that.
I always see unarmed defense like a spidey sense. It really comes down to how you want to flavor it, monks might make it like a spidey sense in the way of dodging everything. Ive had a half orc pit fight barbarian that would always trip up an enemy in some way so they'd miss (spit in their face, kick them in the shins, dust in the eyes etc.) You can have a lot of fun with it. My buddy had a bear totem golden Dragonborn barbarian, with house rules he 1/4thed fire damage, so his scales were so tough a lot of things had trouble periceing it.