I don't know if this is the right place to post something like this, but I have set a setting in firefox that I assumed would do absolutely nothing for dice rolling. The setting which I have turned on is:
privacy.resistFingerprinting: true (in about:config)
It is a bit weird to me that this does anything, but it might cause the site to not know what rendering engine to use or something like that? If anyone knows how I can keep this enabled and still have smooth dice rolling it's much appreciated!
I don't know if it is clear, but turning the option off (setting it to false) fixes dice rolling to be completely smooth again.
That option includes "The browser window prefers to be set to a specific size", the dice use physical simulation, part of which is the physical size of the browser window. Essentially, it breaks something that the dice requires.
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// I am Arenlor Developers should read This Changelog Moderator for D&D Beyond's YouTube, Twitch, and Discord.
Edit: Actually it doesn't really make sense. The dice is still rolling within the window and working completely. It's only the animation which is lagging, it doesn't go off screen or doesn't touch the edges.
If the window size isn't available I would assume that it would be weird in other departments as well, but it isn't.
Hi,
I don't know if this is the right place to post something like this, but I have set a setting in firefox that I assumed would do absolutely nothing for dice rolling. The setting which I have turned on is:
privacy.resistFingerprinting: true (in about:config)
It is a bit weird to me that this does anything, but it might cause the site to not know what rendering engine to use or something like that? If anyone knows how I can keep this enabled and still have smooth dice rolling it's much appreciated!
I don't know if it is clear, but turning the option off (setting it to false) fixes dice rolling to be completely smooth again.
Thanks in advance!
That option includes "The browser window prefers to be set to a specific size", the dice use physical simulation, part of which is the physical size of the browser window. Essentially, it breaks something that the dice requires.
// I am Arenlor
Developers should read This Changelog
Moderator for D&D Beyond's YouTube, Twitch, and Discord.
Okay that makes sense, thanks :)Edit: Actually it doesn't really make sense. The dice is still rolling within the window and working completely. It's only the animation which is lagging, it doesn't go off screen or doesn't touch the edges.
If the window size isn't available I would assume that it would be weird in other departments as well, but it isn't.
It doesn't know the window size when it goes to draw the canvas is the issue, so it's having to do it while everything else is going on.
// I am Arenlor
Developers should read This Changelog
Moderator for D&D Beyond's YouTube, Twitch, and Discord.
Okay that makes more sense, thanks again :D