The CR rules for the reload property of firearms require that they are reloaded as either an action or in lieu of an attack. However, the tooltip that comes up when inspecting that property in table entries uses the text for the reload property from the DMG's firearms rules, which allow reloading as either an action or a bonus action. This has caused some confusion in a game I'm in, as from quick reference we mistakenly thought our gunslinger could always reload as a bonus action (when that is in fact meant to be a 15th level class feature!) Is it possible to change the tooltip for the CR firearm table entries so that they refer to the correct reload property? (I understand there's possibly a technical issue here due to the two distinct properties having the same name...)
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The CR rules for the reload property of firearms require that they are reloaded as either an action or in lieu of an attack. However, the tooltip that comes up when inspecting that property in table entries uses the text for the reload property from the DMG's firearms rules, which allow reloading as either an action or a bonus action. This has caused some confusion in a game I'm in, as from quick reference we mistakenly thought our gunslinger could always reload as a bonus action (when that is in fact meant to be a 15th level class feature!) Is it possible to change the tooltip for the CR firearm table entries so that they refer to the correct reload property? (I understand there's possibly a technical issue here due to the two distinct properties having the same name...)