I am creating a custom attack action from my Warlock player so they don't forget their Genie's Wrath ability. I want them to be able to see that they can deo extra damage once a turn.
I filled out the fewest possible fields, but the damage of the attack is always two more then the fixed value field. Is it adding the proficiency value somehow?
How do I code a simple button that 'rolls' the flat damage as listed in the fixed value field. Without any other elements.
What I am currently trying. Notice how the fixed value field is 2, but the damage is 4.
I want it to look like this, but with the correct value. At this level it should be 2, not 4.
Looks like your player has a STR mod of +2, and the custom action as you've coded it is using the Unarmed Strike formula. So, just like Unarmed Strikes do a fixed value of 1 but also add STR (so your player does 3, for example), it looks like your custom action is doing the fixed value you set and adding STR.
I'm not exactly sure how to fix this; my experience with custom actions is limited. However, I'm 90% sure that it's not adding PB to damage, but rather adding the character's STR to damage.
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I am creating a custom attack action from my Warlock player so they don't forget their Genie's Wrath ability. I want them to be able to see that they can deo extra damage once a turn.
I filled out the fewest possible fields, but the damage of the attack is always two more then the fixed value field. Is it adding the proficiency value somehow?
How do I code a simple button that 'rolls' the flat damage as listed in the fixed value field. Without any other elements.
What I am currently trying. Notice how the fixed value field is 2, but the damage is 4.
I want it to look like this, but with the correct value. At this level it should be 2, not 4.
Looks like your player has a STR mod of +2, and the custom action as you've coded it is using the Unarmed Strike formula. So, just like Unarmed Strikes do a fixed value of 1 but also add STR (so your player does 3, for example), it looks like your custom action is doing the fixed value you set and adding STR.
I'm not exactly sure how to fix this; my experience with custom actions is limited. However, I'm 90% sure that it's not adding PB to damage, but rather adding the character's STR to damage.