Anything done digitally on the client-side is always going to be able to be cheated in some way. The only way to avoid it would be to have the server verify every roll - and in that case it may as well be the servers doing the rolls - but then it becomes online-only and that would be bad.
Probably the best way to avoid it would be to have everybody in a campaign verify the rolls so if one person is cheating the result - the others could flag it.
As for how you're doing it - I'm assuming either an extension or CheatEngine is used in some way?
I don't want to post it here because I don't want to ruin hundreds of D&D games until it's fixed. How can I report this bug quietly?
Proof: https://www.youtube.com/watch?v=x2IISgHtQVA
Anything done digitally on the client-side is always going to be able to be cheated in some way. The only way to avoid it would be to have the server verify every roll - and in that case it may as well be the servers doing the rolls - but then it becomes online-only and that would be bad.
Probably the best way to avoid it would be to have everybody in a campaign verify the rolls so if one person is cheating the result - the others could flag it.
As for how you're doing it - I'm assuming either an extension or CheatEngine is used in some way?
TELL ME HOW TO DO THAT OMG
he explains nothing