Like the title says, equipping and attuning to Rod of the Pact Keeper doesn't change the DC of Light or Sacred Flame for a Celestial Warlock. According to the wording of The Celestial, those spells both count as Warlock spells and therefore should have their Spell Saves impacted by Rod of the Pact Keeper.
Steps to reproduce:
Create a Warlock with the patron of The Celestial
Add a spell requiring a saving throw (Produce Flame works for a sample)
Equip and attune to Rod of the Pact Keeper, any of the +1/+2/+3 are effected by this bug
Switch to the Spell tab on a character sheet to see how Sacred Flame and Light now have a lower spell save compared to the spell added on step 2
Hi MatrinCauthon! The team is aware of an issue where warlock spells that aren't part of the standard spell list are not benefitting from the Rod of the Pact Keeper. Thanks for the report!
Looking into it, the bug seems to happen when a spell is added via a subclass feature, but it works correctly if the spell is added via the Additional Specific Spells list. (Of course, that doesn't help Warlocks, since Additional Specific Spells just expands their class list instead of granting them the spell...)
I wonder if Subclass Feature vs Additional Specific Spells is responsible for the similar issues with magic items that add to the DC of spells from a particular class, like with Rangers who take the Druidic Warrior option and attune to the Moon Sickle? Their druid cantrips don't benefit from the DC bonus.
Rollback Post to RevisionRollBack
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
To add to this, said cantrips (Light, Sacred Flame) are tagged as "Bonus Cantrips" rather than "Warlock".
I don't know if that's related to the issue at hand but I'd argue that the "Bonus Cantrips" tag a pointless distinction, since mechanically they're Warlock cantrips.
Same with cantrips gained from the "Druidic Warrior", "Blessed Warrior" etc. Fighting Styles. They're tagged "Fighting Style" but that's not very helpful as they're Ranger/Paladin/etc. spells mechanically.
If the tag is related to the issue then either we need the ability to have multiple tags or simply keep them dedicated to mechanical relevance, ie. what kind of class/race they're tied to.
Like the title says, equipping and attuning to Rod of the Pact Keeper doesn't change the DC of Light or Sacred Flame for a Celestial Warlock. According to the wording of The Celestial, those spells both count as Warlock spells and therefore should have their Spell Saves impacted by Rod of the Pact Keeper.
Steps to reproduce:
Hi MatrinCauthon! The team is aware of an issue where warlock spells that aren't part of the standard spell list are not benefitting from the Rod of the Pact Keeper. Thanks for the report!
Looking into it, the bug seems to happen when a spell is added via a subclass feature, but it works correctly if the spell is added via the Additional Specific Spells list. (Of course, that doesn't help Warlocks, since Additional Specific Spells just expands their class list instead of granting them the spell...)
I wonder if Subclass Feature vs Additional Specific Spells is responsible for the similar issues with magic items that add to the DC of spells from a particular class, like with Rangers who take the Druidic Warrior option and attune to the Moon Sickle? Their druid cantrips don't benefit from the DC bonus.
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
To add to this, said cantrips (Light, Sacred Flame) are tagged as "Bonus Cantrips" rather than "Warlock".
I don't know if that's related to the issue at hand but I'd argue that the "Bonus Cantrips" tag a pointless distinction, since mechanically they're Warlock cantrips.
Same with cantrips gained from the "Druidic Warrior", "Blessed Warrior" etc. Fighting Styles. They're tagged "Fighting Style" but that's not very helpful as they're Ranger/Paladin/etc. spells mechanically.
If the tag is related to the issue then either we need the ability to have multiple tags or simply keep them dedicated to mechanical relevance, ie. what kind of class/race they're tied to.
I missed the 2-year anniversary of this post but I'd still like to take this opportunity to point out that this still isn't fixed. :(
Check to see if the item has been attuned, not just equiped.
As was mentioned in Step 3 of the reproduction steps, the item is attuned.
Confirmed that the item is attuned, and the issue still exists.
I also have this issue with my character. The issue still exists.