My understanding from last time this came up, is this is working as intended, and I'm guessing is a limitation of the system. The character sheet, and specifically the AC is set up to display your optimal AC. It understands you can only calculate your AC from a single option, should you have multiple ways to calculate it, but it will always display the best one.
My guess is it's a matter of 'why would you intentionally do something to hinder your AC'
To answer that question, because the particular set of armor gives some cool ass bonuses that are worth it?
It'd make sense that, you know, the Unarmored Defense is only calculated maybe when you're unarmored? Seems like an oversight that isn't being thought of and nonetheless it should be fixed.
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Equipping armor on a character with Unarmored Defense when the Unarmored Defense AC is very high doesn't lower the AC to the armor's lower value.
Ex: A character with 20 DEX and 20 CON has an AC of 20. Equipping leather armor on that character doesn't lower the AC to 16 like it should.
My understanding from last time this came up, is this is working as intended, and I'm guessing is a limitation of the system. The character sheet, and specifically the AC is set up to display your optimal AC. It understands you can only calculate your AC from a single option, should you have multiple ways to calculate it, but it will always display the best one.
My guess is it's a matter of 'why would you intentionally do something to hinder your AC'
To answer that question, because the particular set of armor gives some cool ass bonuses that are worth it?
It'd make sense that, you know, the Unarmored Defense is only calculated maybe when you're unarmored? Seems like an oversight that isn't being thought of and nonetheless it should be fixed.