I would love to see DND beyond excell, so i'm going to do my part and be sure to report any and all bugs i come across here on this thread.
so far i have found a few the draconic sorcerer when using quick build does not recalculate the AC draconic sorcerer's get it should be AC=13+Dex, instead it calculates it as the standard AC=10+dex.
I checked on the monk and barbarian which have similar features both worked under quickbuild. I will be checking out other classes as well.
the following are not bug but more of a missing feature there is currently no way to choose any of the other dragonborn sub races (black, blue silver) in the quick-build. It defaults to brass. You can choose other sub races like hill dwarf or wood elf even the variant human but not dragonborn. To save on space i suggest having some sort of dropdown menu with the dragonborn color and element type beside it after you first select dragonborn
leveling up should have a simple button somewhere to do this like a "quick level" button. It chooses the spells and abilities for you. multiclassing would be unnessesary for this feature.
the above concerns were tested on the mobile version of the website using safari on IOS 10 with the most recent update.
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Tabletop brings humankind together, helping you experience things with a perspective you could not otherwise experience. At the table we are all equals there for the love of stories and adventure. Therefore I will work hard to bring dnd to new players and communities so we may grow to understand one another.
Found a few more, the two handed feature on weapons still allows you to equip a shield and benefit from the +2 to AC while weilding a greataxe and a battleaxe
the Unarmored defense of a monk still applies the AC benefits when weilding non monk weapons and a shield.
if a character is a barbarian and multiclasses with monk it uses the monk's unarmored defence to stack with it still.
using the following stats
str 10
dex 15
con 17
wis 15
int 8
cha 8
weilding a shield as a level 2 barb 1 monk 1
the app generates the AC as 19
Rollback Post to RevisionRollBack
Tabletop brings humankind together, helping you experience things with a perspective you could not otherwise experience. At the table we are all equals there for the love of stories and adventure. Therefore I will work hard to bring dnd to new players and communities so we may grow to understand one another.
Tried creating a homebrew monster using the fire elemental as a template and was unable to modify the movement. Got a "Forbidden" message when I tried.
I would love to see DND beyond excell, so i'm going to do my part and be sure to report any and all bugs i come across here on this thread.
so far i have found a few the draconic sorcerer when using quick build does not recalculate the AC draconic sorcerer's get it should be AC=13+Dex, instead it calculates it as the standard AC=10+dex.
I checked on the monk and barbarian which have similar features both worked under quickbuild. I will be checking out other classes as well.
the following are not bug but more of a missing feature there is currently no way to choose any of the other dragonborn sub races (black, blue silver) in the quick-build. It defaults to brass. You can choose other sub races like hill dwarf or wood elf even the variant human but not dragonborn. To save on space i suggest having some sort of dropdown menu with the dragonborn color and element type beside it after you first select dragonborn
leveling up should have a simple button somewhere to do this like a "quick level" button. It chooses the spells and abilities for you. multiclassing would be unnessesary for this feature.
the above concerns were tested on the mobile version of the website using safari on IOS 10 with the most recent update.
Tabletop brings humankind together, helping you experience things with a perspective you could not otherwise experience. At the table we are all equals there for the love of stories and adventure. Therefore I will work hard to bring dnd to new players and communities so we may grow to understand one another.
Found a few more, the two handed feature on weapons still allows you to equip a shield and benefit from the +2 to AC while weilding a greataxe and a battleaxe
the Unarmored defense of a monk still applies the AC benefits when weilding non monk weapons and a shield.
if a character is a barbarian and multiclasses with monk it uses the monk's unarmored defence to stack with it still.
using the following stats
str 10
dex 15
con 17
wis 15
int 8
cha 8
weilding a shield as a level 2 barb 1 monk 1
the app generates the AC as 19
Tabletop brings humankind together, helping you experience things with a perspective you could not otherwise experience. At the table we are all equals there for the love of stories and adventure. Therefore I will work hard to bring dnd to new players and communities so we may grow to understand one another.
I noticed my Dragonborn Paladin Folk Hero does not show Animal Handling as a proficient skill, but does list it under proficiencies.
Tried creating a homebrew monster using the fire elemental as a template and was unable to modify the movement. Got a "Forbidden" message when I tried.
Same with my Dragonborn Rogue Folk Hero. Animal Handling should be a proficient skill, but it isn't.