The errata you linked applies to the 3rd-level Arcane Shot feature, not the 7th-level Curving Shot, so DDB has already been corrected.
...I was going to say that the 7th-level Magic Arrow feature lets you make an arrow you shoot temporarily magical, meaning you'd be able to apply Curving Shot if it misses, except that Magic Arrow says the magic fades immediately after it hits or misses a target.
Maybe you meant to link a different errata?
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Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
One rules-lawyer like reading of "Magic Arrow" is that it only makes an arrow magical "for the purposes of overcoming damage resistances/immunity", it doesn't actually convert arrows into magic arrows. According to this reading, Curving Shot would not apply to traditional ammunition as it isn't "magical". I believe the errata is meant to clarify that the aforementioned ruling is unintentional.
The errata you linked specifically refers to the Arcane Shot feature, not Curving Shot. D&D Beyond accurately mirrors the content published by Wizards of the Coast and should they publish any additional errata documentation for Curving Shot, we will update our content in kind.
I agree with the "for the purposes of overcoming damage resistances/immunity" point. My other reasoning is that because "Magic Arrow" allows an arcane archer to make every single arrow he shoots magical (with no costs, actions required, or limits) and the Arcane Archer gets both at 7th level then there is no case where the Arcane Archer wouldn't have a magic arrow. That makes the requirement of "an attack roll with a magic arrow" meaningless. Since they corrected it in the errata for Arcane Shot and did not change it for Curving Shot, it makes me think that it is there for some reason.
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Hello,
The Fighter class page, linked below, does not have the errata for curving shot corrected. Curving Shot works with any arrow, not just a magical one.
Fighter page: https://www.dndbeyond.com/classes/fighter#ArcaneArcher
Errata Source: https://media.wizards.com/2020/dnd/downloads/XGtE-Errata.pdf
The errata you linked applies to the 3rd-level Arcane Shot feature, not the 7th-level Curving Shot, so DDB has already been corrected.
...I was going to say that the 7th-level Magic Arrow feature lets you make an arrow you shoot temporarily magical, meaning you'd be able to apply Curving Shot if it misses, except that Magic Arrow says the magic fades immediately after it hits or misses a target.
Maybe you meant to link a different errata?
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
One rules-lawyer like reading of "Magic Arrow" is that it only makes an arrow magical "for the purposes of overcoming damage resistances/immunity", it doesn't actually convert arrows into magic arrows. According to this reading, Curving Shot would not apply to traditional ammunition as it isn't "magical". I believe the errata is meant to clarify that the aforementioned ruling is unintentional.
The errata you linked specifically refers to the Arcane Shot feature, not Curving Shot. D&D Beyond accurately mirrors the content published by Wizards of the Coast and should they publish any additional errata documentation for Curving Shot, we will update our content in kind.
I agree with the "for the purposes of overcoming damage resistances/immunity" point. My other reasoning is that because "Magic Arrow" allows an arcane archer to make every single arrow he shoots magical (with no costs, actions required, or limits) and the Arcane Archer gets both at 7th level then there is no case where the Arcane Archer wouldn't have a magic arrow. That makes the requirement of "an attack roll with a magic arrow" meaningless. Since they corrected it in the errata for Arcane Shot and did not change it for Curving Shot, it makes me think that it is there for some reason.