I am so glad my DM doesn’t make us stick to the casting requirements of V, S, M. The only thing he is holding us to is a diamond for a true revive from our cleric. But so far, the rest he doesn’t deal with and I like it. He feels it’s too tedious and takes away from the enjoyment. Of course, that’s subjective but I’m not against it. Half of us are DnD newbs and he’s a newb DM so it works.
Yes, but also Stoutstein is right, care should be taken about what item you pick, and your GM may need to rule on the definition of "hold" - are you holding something if you hold it in your mouth? Are you holding something if you're touching it as much as possible with a hand (or mouth), but can't get your hand all the way around the thing? Etc. Generic advice: store your spell in a single nail (this is an artisan's tool; see Xanathar's p80, under Carpenter); you can choose in the nail shop how you want to compromise on weight vs durability.
If your goal is to give your GM a headache, make an SSI out of thread you can't digest (most any plant fiber will work, unless you're part cow) - thread is a tinker's tool - and swallow it. The rules paradoxes that will come up are sure to provide much entertainment, especially if you had your familiar swallow it instead.
Im using cartographers tools, owls could definitely hold parchment so ill just imbue it into some parchment and have him go blasting air born tashas caustic brews to throw off action economy or 10 castings of cure wounds at what i assume is level 2 (?) so 2d8 + 5 healing per round! from some paper!
gonna flavor this as drawing an alchemy circle from fmab witha philosouers stome
Idk if I would play an Artificer in that campaign.... it makes your core class feats redundant.
But if you are deadset I would roll Battlesmith because Im having a blast with mine... 8 Artifcer/1 War Cleric Variant Human Archeologist.... I rolled an 18 for Int so I went all feats... Skilled/Observant/Fighting Initiate (Duelist) sword and board currently using a Repulsion Shield Infusion and a +1 Short Sword we found... passed out my other two infusions +1 Infused Greatsword to our Paladin and Radiant Weapon Great Ax to our Barbarian.
Im using cartographers tools, owls could definitely hold parchment so ill just imbue it into some parchment and have him go blasting air born tashas caustic brews to throw off action economy or 10 castings of cure wounds at what i assume is level 2 (?) so 2d8 + 5 healing per round! from some paper!
gonna flavor this as drawing an alchemy circle from fmab witha philosouers stome
An SSI that vulnerable to fire and water sounds like a tactical liability. I recommend a geometric compass : small, durable, pointy.
It is always important to keep in mind that you actually need an infused item to use it as a focus, which you always have as the armorer, but might not have when you are a Battlesmith who wants to use an already magic weapon and an already magic shield.
It is always important to keep in mind that you actually need an infused item to use it as a focus, which you always have as the armorer, but might not have when you are a Battlesmith who wants to use an already magic weapon and an already magic shield.
Infusing an item makes it a magic item, and Battlesmiths are happy to use infusions as their magic Int-based weapons. (The same would be true for a shield, though I don't think they get anything special for using a magic/infused shield.)
It is always important to keep in mind that you actually need an infused item to use it as a focus, which you always have as the armorer, but might not have when you are a Battlesmith who wants to use an already magic weapon and an already magic shield.
Infusing an item makes it a magic item, and Battlesmiths are happy to use infusions as their magic Int-based weapons. (The same would be true for a shield, though I don't think they get anything special for using a magic/infused shield.)
Yes, you can't infuse an already magic item, that is the point.
Battle smith, way way better, arcane armor is cool, but battle smith dishes out more damage, and doesn’t just use cantrips. Better survivability, because of defender. Arcane jolt is great to.
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I play varis in the twinkling stars tavern, you should check it out! I’m making a Harry Potter themed campaign, Check it out Here.
Battle smith, way way better, arcane armor is cool, but battle smith dishes out more damage, and doesn’t just use cantrips. Better survivability, because of defender. Arcane jolt is great to.
Why would an Armorer use cantrips and a Battlesmith wouldn’t?
Does your Battlesmith have a better magic weapon than a long sword +1 that imposes disadvantage against every other member of your party? Or a short bow +1 that shoots unlimited lightning arrows? Because that’s the magic weapons that the Armorer always has available. With SD attacks and two-handed weapons a Battlesmith does a little more damage, but you’ve got to balance it against the other attributes of the two Armorer weapons.
There are times when both of these subclasses might use Booming Blade or Green Flame Blade. But it’s not unique optimization for either subclass.
Battle smith can add int instead of str or dex to attack rolls with magic items, but same spells, but slightly lower AC
Armorers also add their INT bonus to attack and damage rolls for their Arcane Armor’s weapons. The Battlesmith gets weapon versatility for magical items, true, but they are rarely much better than infused Arcane Armor.
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I am so glad my DM doesn’t make us stick to the casting requirements of V, S, M. The only thing he is holding us to is a diamond for a true revive from our cleric. But so far, the rest he doesn’t deal with and I like it. He feels it’s too tedious and takes away from the enjoyment. Of course, that’s subjective but I’m not against it. Half of us are DnD newbs and he’s a newb DM so it works.
Can a familiar use a Spellstoring item?
Yes, but also Stoutstein is right, care should be taken about what item you pick, and your GM may need to rule on the definition of "hold" - are you holding something if you hold it in your mouth? Are you holding something if you're touching it as much as possible with a hand (or mouth), but can't get your hand all the way around the thing? Etc. Generic advice: store your spell in a single nail (this is an artisan's tool; see Xanathar's p80, under Carpenter); you can choose in the nail shop how you want to compromise on weight vs durability.
If your goal is to give your GM a headache, make an SSI out of thread you can't digest (most any plant fiber will work, unless you're part cow) - thread is a tinker's tool - and swallow it. The rules paradoxes that will come up are sure to provide much entertainment, especially if you had your familiar swallow it instead.
Im using cartographers tools, owls could definitely hold parchment so ill just imbue it into some parchment and have him go blasting air born tashas caustic brews to throw off action economy or 10 castings of cure wounds at what i assume is level 2 (?) so 2d8 + 5 healing per round! from some paper!
gonna flavor this as drawing an alchemy circle from fmab witha philosouers stome
Idk if I would play an Artificer in that campaign.... it makes your core class feats redundant.
But if you are deadset I would roll Battlesmith because Im having a blast with mine... 8 Artifcer/1 War Cleric Variant Human Archeologist.... I rolled an 18 for Int so I went all feats... Skilled/Observant/Fighting Initiate (Duelist) sword and board currently using a Repulsion Shield Infusion and a +1 Short Sword we found... passed out my other two infusions +1 Infused Greatsword to our Paladin and Radiant Weapon Great Ax to our Barbarian.
An SSI that vulnerable to fire and water sounds like a tactical liability. I recommend a geometric compass : small, durable, pointy.
It is always important to keep in mind that you actually need an infused item to use it as a focus, which you always have as the armorer, but might not have when you are a Battlesmith who wants to use an already magic weapon and an already magic shield.
Infusing an item makes it a magic item, and Battlesmiths are happy to use infusions as their magic Int-based weapons. (The same would be true for a shield, though I don't think they get anything special for using a magic/infused shield.)
Yes, you can't infuse an already magic item, that is the point.
Battle smith, way way better, arcane armor is cool, but battle smith dishes out more damage, and doesn’t just use cantrips. Better survivability, because of defender. Arcane jolt is great to.
I play varis in the twinkling stars tavern, you should check it out! I’m making a Harry Potter themed campaign, Check it out Here.
Why would an Armorer use cantrips and a Battlesmith wouldn’t?
Does your Battlesmith have a better magic weapon than a long sword +1 that imposes disadvantage against every other member of your party? Or a short bow +1 that shoots unlimited lightning arrows? Because that’s the magic weapons that the Armorer always has available. With SD attacks and two-handed weapons a Battlesmith does a little more damage, but you’ve got to balance it against the other attributes of the two Armorer weapons.
There are times when both of these subclasses might use Booming Blade or Green Flame Blade. But it’s not unique optimization for either subclass.
Battle smith can add int instead of str or dex to attack rolls with magic items, but same spells, but slightly lower AC
I play varis in the twinkling stars tavern, you should check it out! I’m making a Harry Potter themed campaign, Check it out Here.
Armorers also add their INT bonus to attack and damage rolls for their Arcane Armor’s weapons. The Battlesmith gets weapon versatility for magical items, true, but they are rarely much better than infused Arcane Armor.