Enchantment is the best out of combat though. When you get to twin your enchantments, that's a huge boon - particularly for lower levels where you don't have Mass Suggestion. The Alter Memories feature was built for stealth missions too. The biggest trouble with Enchantment is when you come across creatures with charm immunity.
Twinning Power Word spells is excellent too and Hypnotic Gaze is great for battlefield control.
I’d say necromancy, damage-wise I believe it’s the best if you know what your doing and since Necromancy is already morally dubious acquiring 3 pearls of power should be easy enough so at level 6 you can have 24 skeletons and equip them each with great swords so you can deal 48d6 damage with an extra 4d4 + 4 force damage from a second level of magic missile at a total of i believe 306 maximum damage on your turn and at level 8 it skyrockets to 402 maximum damage in just 2 levels
This thread is invalid because you have not included the hands down best subclass. The chronurgist is mechanically the most powerful of all.
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
Enchantment is the best out of combat though. When you get to twin your enchantments, that's a huge boon - particularly for lower levels where you don't have Mass Suggestion. The Alter Memories feature was built for stealth missions too. The biggest trouble with Enchantment is when you come across creatures with charm immunity.
Twinning Power Word spells is excellent too and Hypnotic Gaze is great for battlefield control.
Chilling kinda vibe.
Few things are more powerful than messing with action economy, and that is what the conjuration wizard does through its sunmons
Is the chronurgist meant for regular play?
Though with the new supplement scribe easily beats all of these and comes in a close second to chronurgist.
I’d say necromancy, damage-wise I believe it’s the best if you know what your doing and since Necromancy is already morally dubious acquiring 3 pearls of power should be easy enough so at level 6 you can have 24 skeletons and equip them each with great swords so you can deal 48d6 damage with an extra 4d4 + 4 force damage from a second level of magic missile at a total of i believe 306 maximum damage on your turn and at level 8 it skyrockets to 402 maximum damage in just 2 levels
You forgot about blade singer.