1. if you base an item on an existing weapon, because it's the only way to get what you want with the current HB tools, you can't avoid it adding text like "Proficiency with a trident allows you to add your proficiency bonus to the attack roll for any attack you make with it." (even if the HB weapon is not a trident.)
2. say you want to make a feat or item that permanently increases maximum hit points by a set number. It is extremely difficult, convoluted; and potentially impossible to do it. you'd think you could do: Bonus - Hit Points -- Fixed Value - 5. and be done. but no. it doesnt work without adding a stat modifier (which can change), and a dice roll (which defeats it being a set value.) Update: Apparently I was able to get it to work that way, at some point (in a feat). I don't have notes on what was causing so much difficulty. Maybe it was the server not updating the character sheet (as always)?
3. Feat - adding a spell - options to unlock use of a spell at a specific character level. As it is, I must go into the feat and add the spells as the character reaches those level thresholds.
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1. if you base an item on an existing weapon, because it's the only way to get what you want with the current HB tools, you can't avoid it adding text like
"Proficiency with a trident allows you to add your proficiency bonus to the attack roll for any attack you make with it." (even if the HB weapon is not a trident.)
2. say you want to make a feat or item that permanently increases maximum hit points by a set number. It is extremely difficult, convoluted; and potentially impossible to do it.
you'd think you could do: Bonus - Hit Points -- Fixed Value - 5. and be done. but no. it doesnt work without adding a stat modifier (which can change), and a dice roll (which defeats it being a set value.)
Update: Apparently I was able to get it to work that way, at some point (in a feat). I don't have notes on what was causing so much difficulty. Maybe it was the server not updating the character sheet (as always)?
3. Feat - adding a spell - options to unlock use of a spell at a specific character level.
As it is, I must go into the feat and add the spells as the character reaches those level thresholds.