So I love creating homebrew monsters and a lot of the tools here are super useful for doing so however there are a couple of bugbears I have with it.
The first problem is a minor nuisance with having to manually enter a monsters skill bonuses and remember what their relevant ability score is. For example if want to give a monster a proficiency or expertise in stealth, once I go into the insert skill tab, I can no longer see what the ability score was. This is not a major problem but I feel there could be a slightly easier way to do this, perhaps also adding in something that shows which skill is affected by which ability. Once again this is a minor nuisance that can be fixed with screenshots or having more tabs open, but I feel like these steps could be avoided.
The second issue seems more like a bug or just a discrepancy with how the system communicates with character sheets. Recently I created a monster that has a few expertise skills (based on the expert sidekick classes) and I inserted the relevant bonuses for the skills and doubling the proficiency for the expertises. I added the monster as a sidekick to a character sheet to see how it looked and the values I entered have been overridden and are just the values of a normal skill proficiency, not expertise.
Perhaps I'm just missing something but I think that when the statblock is viewed on the character sheet, it draws the skill bonus values by taking the selected skill and adding on the prof. bonus and the bonus from the ability score.
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So I love creating homebrew monsters and a lot of the tools here are super useful for doing so however there are a couple of bugbears I have with it.
The first problem is a minor nuisance with having to manually enter a monsters skill bonuses and remember what their relevant ability score is. For example if want to give a monster a proficiency or expertise in stealth, once I go into the insert skill tab, I can no longer see what the ability score was. This is not a major problem but I feel there could be a slightly easier way to do this, perhaps also adding in something that shows which skill is affected by which ability. Once again this is a minor nuisance that can be fixed with screenshots or having more tabs open, but I feel like these steps could be avoided.
The second issue seems more like a bug or just a discrepancy with how the system communicates with character sheets. Recently I created a monster that has a few expertise skills (based on the expert sidekick classes) and I inserted the relevant bonuses for the skills and doubling the proficiency for the expertises. I added the monster as a sidekick to a character sheet to see how it looked and the values I entered have been overridden and are just the values of a normal skill proficiency, not expertise.
Perhaps I'm just missing something but I think that when the statblock is viewed on the character sheet, it draws the skill bonus values by taking the selected skill and adding on the prof. bonus and the bonus from the ability score.