I'm just getting back into D&D after close to 10 years of not playing, my last edition was 3.5. So far I am really enjoying 5e and I absolutely love this resource that is dndbeyond!
But with that said I see that you can share your books that you bought online with anyone in your campaign, and I think it would be a great idea to be able to activate a physical product on dndbeyond to be able to access those resources you've already purchased. Personally I bought the DMG, PHB, and MM and two of my players also have the PHB. But I travel for work and in my down time I like to work on my campaign but lugging the core books around gets heavy, and I live with one of my players who needs the PHB while I'm away (we're all new).
I feel like being able to activate a physical copy on dndbeyond is in line with being able to share books purchased online.
The other suggestion is different book bundles. Right now we've got The Legendary bundle and then each book individually. All I really need right now are the core rule books+supplement books. I would love to buy a bundle like that (and would gladly rebuy the 3 core books I already have if it existed). I think it would make a lot of sense to have a rule+supplement package, and adventure books package and the Legendary package.
The problem with the physical book to digital thing is that d&d beyond did not get any revenue for that purchase. D&D Beyond is run by Curse, not wizards of the coast.
and I think it would be a great idea to be able to activate a physical product on dndbeyond to be able to access those resources you've already purchased
This has been addressed, repeatedly and at length, and is not possible for two different reasons:
Curse is not Wizards of the Coast. They are a distributor like Fantasy Grounds or Amazon. They purchase the license from Wizards to distribute their version of the rules. The money you pay them goes to covering that licenses, plus all the work they put into the site. The money you paid your local gaming store to pay wizards for your physical copy doesn't go anywhere near Curse.
There is no unique identifier on your book to allow this. The barcode isn't unique per book, nor is the ISBN, it's the same across all copies
I feel like being able to activate a physical copy on dndbeyond is in line with being able to share books purchased online.
No it's not, because they're two different products entirely, like the difference between a kindle book and a physical one.
The other suggestion is different book bundles. Right now we've got The Legendary bundle and then each book individually. All I really need right now are the core rule books+supplement books. I would love to buy a bundle like that (and would gladly rebuy the 3 core books I already have if it existed). I think it would make a lot of sense to have a rule+supplement package, and adventure books package and the Legendary package.
You can also buy rule elements independently from the books.
Are you just talking about time-saving bundles? I don't see why that's needed when you can just add books to your cart and checkout in one action.
On the idea of Bundles I can see a Rules Bundle that would be like actual rule books with no adventure books, but include options from those in the character builder. Then an Adventure bundle which would just be the adventures with only say the Monster books to round out what a DM needs to create and run adventures.
What would be the purpose though? Time saving when picking what to buy?
A "bundle" is usually several products together at a reduced price compared to the sum of the single items. I guess the bundles above suggested would follow this logic.
Rollback Post to RevisionRollBack
Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
What would be the purpose though? Time saving when picking what to buy?
A "bundle" is usually several products together at a reduced price compared to the sum of the single items. I guess the bundles above suggested would follow this logic.
Yes exactly that way you can have a players bundle, and a DM's bundle.
What would be the purpose though? Time saving when picking what to buy?
A "bundle" is usually several products together at a reduced price compared to the sum of the single items. I guess the bundles above suggested would follow this logic.
Exactly. Adding up all the items in the market place you get $535 before taxes, so you save $80 by purchasing the Legendary Bundle, plus you get the 15% off coupon for all future books.
In theory if you had a rules package you could potentially save $30-$50 on that and get maybe a 10% off coupon for future books (or maybe no coupon, just brainstorming here).
I think the biggest problem with the legendary bundle is that a lot of people like to run their own homebrew stories. So you have a bunch of books in there that players just don't need.
For the record, Curse was recently sold to FANDOM powered by Wikia. It doesn't change much beyond making it even less likely that there would be a digital/physical bundle.
I suppose, the one big exception is that Beeadle & Grimms platinum edition includes the hardcover and a D&D Beyond unlock code. But unless they come up with a copper edition or with far fewer things included, that's not going to be cheaper.
I dont make a lot of money and DnD is game that requires A LOT of money. The cooler you want your table to being the more money it is. As I had some extra money I would buy a book working on the Legendary Bundle price. I couldnt afford to drop the $368 or whatever the original cost was. I had it down to less than $20 to achieve the bonus discount. But I had to keep up with the bills and wasnt able to get that last book. NOW more books have been released and NOW the legendary bundle is over $400 and I am now back to over $100 of achieving the bundle discount.
Having played DnD for decades and editions after editions. This is a sore spot with me and DnD. Its a never ending pocket drain.
I think the biggest problem with the legendary bundle is that a lot of people like to run their own homebrew stories. So you have a bunch of books in there that players just don't need.
I think people underestimate the value of premade adventures even when you are running your own homebrew story. Being able to grab a premade dungeon when the players surprise you and go off the rails is quite handy; just change up some names on the fly, and you're good to go.
I'm just getting back into D&D after close to 10 years of not playing, my last edition was 3.5. So far I am really enjoying 5e and I absolutely love this resource that is dndbeyond!
But with that said I see that you can share your books that you bought online with anyone in your campaign, and I think it would be a great idea to be able to activate a physical product on dndbeyond to be able to access those resources you've already purchased. Personally I bought the DMG, PHB, and MM and two of my players also have the PHB. But I travel for work and in my down time I like to work on my campaign but lugging the core books around gets heavy, and I live with one of my players who needs the PHB while I'm away (we're all new).
I feel like being able to activate a physical copy on dndbeyond is in line with being able to share books purchased online.
The other suggestion is different book bundles. Right now we've got The Legendary bundle and then each book individually. All I really need right now are the core rule books+supplement books. I would love to buy a bundle like that (and would gladly rebuy the 3 core books I already have if it existed). I think it would make a lot of sense to have a rule+supplement package, and adventure books package and the Legendary package.
The problem with the physical book to digital thing is that d&d beyond did not get any revenue for that purchase. D&D Beyond is run by Curse, not wizards of the coast.
I agree about more bundles though.
This has been addressed, repeatedly and at length, and is not possible for two different reasons:
No it's not, because they're two different products entirely, like the difference between a kindle book and a physical one.
You can also buy rule elements independently from the books.
Are you just talking about time-saving bundles? I don't see why that's needed when you can just add books to your cart and checkout in one action.
Find my D&D Beyond articles here
On the idea of Bundles I can see a Rules Bundle that would be like actual rule books with no adventure books, but include options from those in the character builder. Then an Adventure bundle which would just be the adventures with only say the Monster books to round out what a DM needs to create and run adventures.
What would be the purpose though? Time saving when picking what to buy?
Find my D&D Beyond articles here
A "bundle" is usually several products together at a reduced price compared to the sum of the single items.
I guess the bundles above suggested would follow this logic.
Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
Yes exactly that way you can have a players bundle, and a DM's bundle.
Exactly. Adding up all the items in the market place you get $535 before taxes, so you save $80 by purchasing the Legendary Bundle, plus you get the 15% off coupon for all future books.
In theory if you had a rules package you could potentially save $30-$50 on that and get maybe a 10% off coupon for future books (or maybe no coupon, just brainstorming here).
I think the biggest problem with the legendary bundle is that a lot of people like to run their own homebrew stories. So you have a bunch of books in there that players just don't need.
For the record, Curse was recently sold to FANDOM powered by Wikia. It doesn't change much beyond making it even less likely that there would be a digital/physical bundle.
I suppose, the one big exception is that Beeadle & Grimms platinum edition includes the hardcover and a D&D Beyond unlock code. But unless they come up with a copper edition or with far fewer things included, that's not going to be cheaper.
My issue with the Legendary Bundle is this..
I dont make a lot of money and DnD is game that requires A LOT of money. The cooler you want your table to being the more money it is. As I had some extra money I would buy a book working on the Legendary Bundle price. I couldnt afford to drop the $368 or whatever the original cost was. I had it down to less than $20 to achieve the bonus discount. But I had to keep up with the bills and wasnt able to get that last book. NOW more books have been released and NOW the legendary bundle is over $400 and I am now back to over $100 of achieving the bundle discount.
Having played DnD for decades and editions after editions. This is a sore spot with me and DnD. Its a never ending pocket drain.
I think people underestimate the value of premade adventures even when you are running your own homebrew story. Being able to grab a premade dungeon when the players surprise you and go off the rails is quite handy; just change up some names on the fly, and you're good to go.
I don't disagree and I would like to pick up one or two premade ones, but I don't need every single one of them.