Long story short; I'm attempting to make a feat that just adds spells to the character's spell list; simple enough, only took two tries to make the spells show up in the spell list... Only; they were all listed as "at will".
Cut ahead after a lot of trial and error and some reading; apparently there is actually NO way to make the spells just use default spell slot mechanics? How backwards is that?
In order to do what I want; I'd actually have to reconstruct my character's subclass and then add this in as an extra class feature, and THEN exactly the same spells WOULD use default spell slot mechanics? How is that not an option?
The tools only do what the books do, and even then really only the books that had already been published when D&D Beyond was created 5 years ago. No feats allowed explicitly for using spell slots, the closest you could get was if you took Magic Initiate for a class you already had, and that was probably seen as an outlier vs making the rest of everything work. They've been working on upgrading a lot of things, and getting what you want to work might be in the list, due to the latest books, but it's very slow progress because they don't want the new system to break all the stuff made under the old system when they finally swap them out.
If you use a copy of "Gift of the Metallic Dragon", one of the existing "Cure Wounds" spells uses spell slots. You can change the spell to whatever you want, it will still use spell slots. But you can't see it in the Browser or change the behavior. It will only work if you edit the existing spell. Other feats, that allow casting by spell slot should work as well. I am currently also experimenting with this and would like to have the option "use spell slot" or something else. Still searching for a better solution.
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Long story short; I'm attempting to make a feat that just adds spells to the character's spell list; simple enough, only took two tries to make the spells show up in the spell list... Only; they were all listed as "at will".
Cut ahead after a lot of trial and error and some reading; apparently there is actually NO way to make the spells just use default spell slot mechanics? How backwards is that?
In order to do what I want; I'd actually have to reconstruct my character's subclass and then add this in as an extra class feature, and THEN exactly the same spells WOULD use default spell slot mechanics? How is that not an option?
The tools only do what the books do, and even then really only the books that had already been published when D&D Beyond was created 5 years ago. No feats allowed explicitly for using spell slots, the closest you could get was if you took Magic Initiate for a class you already had, and that was probably seen as an outlier vs making the rest of everything work. They've been working on upgrading a lot of things, and getting what you want to work might be in the list, due to the latest books, but it's very slow progress because they don't want the new system to break all the stuff made under the old system when they finally swap them out.
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
If you use a copy of "Gift of the Metallic Dragon", one of the existing "Cure Wounds" spells uses spell slots. You can change the spell to whatever you want, it will still use spell slots. But you can't see it in the Browser or change the behavior. It will only work if you edit the existing spell. Other feats, that allow casting by spell slot should work as well. I am currently also experimenting with this and would like to have the option "use spell slot" or something else. Still searching for a better solution.