No, unfortunately they can't. Because of how Exploring Eberron was released on DMsGuild (not sure of all the details, you can find more info on his blog I think) the book can't be released on any other site except DMsGuild. It's sad, but it is what it is.
No, unfortunately they can't. Because of how Exploring Eberron was released on DMsGuild (not sure of all the details, you can find more info on his blog I think) the book can't be released on any other site except DMsGuild. It's sad, but it is what it is.
I am not sure why this can't be done? It is written by Keith Baker, and I am sure there will need to be something worked on who gets what money from property rights. But I would think DnDbeyond group might not make as much as other books, but the more they offer the more we use and rely on, and that leads to more purchases and so on. I see allot of hurdles in this but I would hope they have to heart to ask the question before saying they can't? I mean if they sat down with DM's Guild? There is a relationship that might lead to more?
It is entirely possible for D&D Beyond to make stuff from DMs Guild available on here. However, it is extremely complicated. There are legalities and costs, and requires a lot of negotiation between D&D Beyond, DMs Guild, the author of the book in question, and Wizards of the Coast.
And quite frankly, D&D Beyond are already at their limits with trying to keep up with official WotC publications, UA content, as well as all their developments and projects plus still dealing with the impacts of COVID-19. They're not a big team. I would therefore seriously doubt they're in position to start tackling the months of negotiating it takes to add 3rd Party Products.
The only 3rd party products they've been able to properly and permanently add have been some Critical Role content like the Gunslinger subclass and Blood Hunter class. That's because they're already free, they had permission from the guy who made them (Matt Mercer of Critical Role). D&D beyond already have a professional relationship with Matt and Critical Role and Matt already has a professional relationship with WotC (and is personal friends with several people there - there's a reason he was given an official appearance in WotC Waterdeep books making him a canon character). Even with all that, his first guide the Tal'dorei book cannot be made available on here since it was published 3rd party through Green Ronin Publishing. His second, Explorer's Guide to Wildemount, was published through WotC though so that was easily made available on here.
Adding stuff is not a simple thing. There is also financial risk to everyone involved if it doesn't do well. There's also the complication that while Eberron: Rising of the Last War is official, Exploring Eberron would not be official and this will cause considerable confusion if added to D&D beyond. If they do add it, this will then be seen as a precedent rather than exception, and will, most assuredly, open the floodgates of "add this!", "will you make this available?", "you need to make this on D&D Beyond" and so on. That will become tiring. People will get upset if their fave 3rd party book isn't made available when others are.
At the moment the complications of adding 3rd Party content has made them extremely wary and while they are always considering it, but adding 3rd party stuff is a minefield and needs to be done very carefully and only when D&D Beyond is ready to do so - which, frankly, I doubt they will be for quite a while.
Rollback Post to RevisionRollBack
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
Wayfinders guide was first on DMs Guild and later here... I was slightly annoyed, because I bought it there... On the other hand, you get a nice pdf and there is no rules option besides rising from the last war options in the newest wayfinder´s guide version.
I think if WotC wanted it to happen, an easy exception could be made (it could be officially adopted by WotC or something).
is there no way for you guys to add non-WOTC content? or are you not allowed to, if not how come?
DMs Guild is a different company from both Wizards of the Coast and DnD Beyond. So there's legal shenanigans, contracts, money distribution etc to deal with. since ExE was published to DMs Guild, it is *theirs* by licensing rights, and Beyond cannot add it. There is nothing stopping you from homebrewing whatever you get from DMs Guild as a private homebrew, which I have done for ExE, unless you can't figure out how to make the homebrew tools do what you want.
Rollback Post to RevisionRollBack
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
is there no way for you guys to add non-WOTC content? or are you not allowed to, if not how come?
To answer your first question, currently no. D&D Beyond cannot offer paid content from non-WotC (aka third party) sources. To answer your second question, it's complicated and involves things like licensing deals, IP rights, etc.
hi i was wondering if D&D Beyound has any plans on adding the new Keith Baker book Exploring Eberron to the online library.
No, unfortunately they can't. Because of how Exploring Eberron was released on DMsGuild (not sure of all the details, you can find more info on his blog I think) the book can't be released on any other site except DMsGuild. It's sad, but it is what it is.
I am not sure why this can't be done? It is written by Keith Baker, and I am sure there will need to be something worked on who gets what money from property rights. But I would think DnDbeyond group might not make as much as other books, but the more they offer the more we use and rely on, and that leads to more purchases and so on. I see allot of hurdles in this but I would hope they have to heart to ask the question before saying they can't? I mean if they sat down with DM's Guild? There is a relationship that might lead to more?
It is entirely possible for D&D Beyond to make stuff from DMs Guild available on here. However, it is extremely complicated. There are legalities and costs, and requires a lot of negotiation between D&D Beyond, DMs Guild, the author of the book in question, and Wizards of the Coast.
And quite frankly, D&D Beyond are already at their limits with trying to keep up with official WotC publications, UA content, as well as all their developments and projects plus still dealing with the impacts of COVID-19. They're not a big team. I would therefore seriously doubt they're in position to start tackling the months of negotiating it takes to add 3rd Party Products.
The only 3rd party products they've been able to properly and permanently add have been some Critical Role content like the Gunslinger subclass and Blood Hunter class. That's because they're already free, they had permission from the guy who made them (Matt Mercer of Critical Role). D&D beyond already have a professional relationship with Matt and Critical Role and Matt already has a professional relationship with WotC (and is personal friends with several people there - there's a reason he was given an official appearance in WotC Waterdeep books making him a canon character). Even with all that, his first guide the Tal'dorei book cannot be made available on here since it was published 3rd party through Green Ronin Publishing. His second, Explorer's Guide to Wildemount, was published through WotC though so that was easily made available on here.
Adding stuff is not a simple thing. There is also financial risk to everyone involved if it doesn't do well. There's also the complication that while Eberron: Rising of the Last War is official, Exploring Eberron would not be official and this will cause considerable confusion if added to D&D beyond. If they do add it, this will then be seen as a precedent rather than exception, and will, most assuredly, open the floodgates of "add this!", "will you make this available?", "you need to make this on D&D Beyond" and so on. That will become tiring. People will get upset if their fave 3rd party book isn't made available when others are.
At the moment the complications of adding 3rd Party content has made them extremely wary and while they are always considering it, but adding 3rd party stuff is a minefield and needs to be done very carefully and only when D&D Beyond is ready to do so - which, frankly, I doubt they will be for quite a while.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Wayfinders guide was first on DMs Guild and later here... I was slightly annoyed, because I bought it there... On the other hand, you get a nice pdf and there is no rules option besides rising from the last war options in the newest wayfinder´s guide version.
I think if WotC wanted it to happen, an easy exception could be made (it could be officially adopted by WotC or something).
Wayfinder's Guide to Eberron was a WotC product, hence being on D&D Beyond and the DMs Guild (DMs Guild having a partnership with WotC).
Exploring Eberron is not a WotC product, hence why it's not on DDB, but meets the criteria to be distributed through the DMs Guild.
Find my D&D Beyond articles here
is there no way for you guys to add non-WOTC content? or are you not allowed to, if not how come?
DMs Guild is a different company from both Wizards of the Coast and DnD Beyond. So there's legal shenanigans, contracts, money distribution etc to deal with. since ExE was published to DMs Guild, it is *theirs* by licensing rights, and Beyond cannot add it. There is nothing stopping you from homebrewing whatever you get from DMs Guild as a private homebrew, which I have done for ExE, unless you can't figure out how to make the homebrew tools do what you want.
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
To answer your first question, currently no. D&D Beyond cannot offer paid content from non-WotC (aka third party) sources. To answer your second question, it's complicated and involves things like licensing deals, IP rights, etc.
Find my D&D Beyond articles here