A healer's kit should have ten boxes ("charges") that you can click whenever you use it. The option rule "Healer's Kit Dependency" (DMG ch. 9) could also be included in the kit's description; i.e.:
Healer’s Kit Dependency (Optional Rule)
A character can’t spend any Hit Dice after finishing a short rest until someone expends one use of a healer’s kit to bandage and treat the character’s wounds.
A healer's kit should have ten boxes ("charges") that you can click whenever you use it. The option rule "Healer's Kit Dependency" (DMG ch. 9) could also be included in the kit's description; i.e.:
Healer’s Kit Dependency (Optional Rule)
A character can’t spend any Hit Dice after finishing a short rest until someone expends one use of a healer’s kit to bandage and treat the character’s wounds.
My Homebrew: Magic Items | Monsters | Spells | Subclasses | My house rules
Currently playing: Fai'zal - CN Githyanki Rogue (Candlekeep Mysteries, Forgotten Realms) ; Zeena - LN Elf Sorcerer (Dragonlance)
Playing D&D since 1st edition. DMs Guild Author: B.A. Morrier (4-5⭐products! Please check them out.) Twitter: @benmorrier he/him
There are a lot of Optional Rules that DDB needs to implement: Spell Points, Epic Boons, Demonic Boons, etc.
Watch your back, conserve your ammo,
and NEVER cut a deal with a dragon!
DDB plans to support every optional rule eventually.
I do second the idea that healer kits need uses trackers.