Requests, Feedback, etc; pertaining primarily to digital character sheet. Compiled notes that had been building-up for a year. Hopefully all are understandable, still. Some items may have received changes since I wrote them.
1. right side panel [when you click on a weapon, spell, etc]. if you click "Lock", it reverts to unlocked when you reload the page.
2. Right-side collapsible pane. if you attempt to select text up to the left side of the text field; the pane closes. this is infuriating.
3. Saving Throws - if you have advantage on more than 3 things, only 3 will display on sheet, without noting there are others, not shown. Also, some descriptions do not fit.
3a. reqest: if Advantage. display the "A" right next to the saving throw modifier #.
4. Defenses section - divide damage types and condition immunities. At least display all damage types first, then conditions, underneath. When a character has several immunities to damage and conditions, they're all mixed up, together. if character has several Resistances and Immunities, the field does not display them all.
5. Skills - You can Customize with flat bonuses. But you can not set Advantage or Disadvantage.
6. Actions: sorting options. sort by alphabetical, by weapon rarity, by to-hit bonus.
7. Custom Actions can not have charges. Please add option of Charges to Custom Actions.
8. Tooltips for Conditions, Spells, etc do not function on items in the character sheet side panel. They work when viewing items etc on their respective pages or in "Magic Items" section, but not on character sheet. either does not display as hyperlink at all, or the mouseover tooltip does not display.
9. 'Customize' menu for weapons, attacks: it has "Damage Bonus"; but you can only use that to add a static # bonus. No option for adding a dice-based bonus. From something such as Improved Divine Smite. option to change item to Uncommon, Rare, etc. Would change text color. Sometimes, items change over the course of an adventure, and this would just be nice to have.
10. "Extras". You can not change the displayed Speed type. 99% of the time, it isn't that important to see this creature's swim speed. Sometimes it is. You can not change the sorting order of the different types of Extras. Familiar, Wild Shape, Mount, etc. What if I want a ___ to show at the top of the list, because it is more important to me? Bonus Actions are not displayed. (If a homebrew creature has bonus actions.)
10a. example issue: Homebrew beast. Add as Misc or Summoned. Skill proficiency numbers are much lower than on the HB sheet (as set by Base Value). Why? Seems to be calculating the Proficiency, ignoring the Base Value #. If i use "Wildshape", the numbers are mostly correct.(for a custom Wild Shape. so that's perhaps irrelevant to this.) Add Option - click on a 'button' on the creature entry in Extras to launch a new tab with the full creature stat page. Just a quick link to the standalone page.
11. Game Log: -have a button visible on the main sheet. maybe near the rest buttons, or the very top. Make sure it recalls rolls, even if the page has been refreshed. "No Game Activity Yet. There are no rolls for your campaign." - I don't think so, because there were.
12. Please add an option to uncheck "Reset Maximum HP changes during this rest", and have it *stay* unchecked. Currently, if you take your long rest, it resets. And then it's possible to forget to uncheck it. also, it resets bonus HP granted permanently by custom feats.
13. HP - I changed from Fixed to Manual. set the rolled #. it shows fine in Builder. Change to Sheet. it's reset to the default fixed average. I go back & repeat it. it does the same thing. I tell it one thing, it undoes my changes. (I think I eventually solved this, somehow. But I don't recall how.)
thats the only thread that I found on character sheet feedbaks, so here are some.
FEEDBACK about the character sheet.
1--> when you mark the option "Put Coins in Containers" the weight in the containers and the total weight of the character is not being counted for the coins.
2--> some itens doen't bring the sugestion descriptions of Xanatar's, like cook utensils and alchemist suppllies, only the basic descriptions for the itens. it could be included as an example.
3--> the character APP sheet has "quiver" and "crossbow, case bolts" containers, but said itens are not included in the creation of characters that chose to have a bow and arrows or light crossbow as initial equipament. If this implementation is done it can lead to another, a sugestion of mine. For the player to make an attcak with a weapon that has ammunition it has to be "linked" to a container that has the corresponding ammunition for the weapon. That leads to an automatic decrease in the quantities of the ammunition if an attack is made. A saw players "forget" to make the correct controls of the arrows that are used during combat and the players that make the controls became frustaded in the game because of the players that don't make the correct control of the arrows used.
4--> in the players handbook some backgrounds says that the character has a pouch with X gp as initial equipament. The initial gold is included but the container "pouch" isn't.
5--> in the customize section of "armor class" it could have a way to add armor that are temporary like mage armor or the bonus granted by haste. In that way if the spell, or source of temporary armor, is used the player could do a 1 click modification is the AC.
That's it for now. Any new problems and/or sugestions I will be posting here, or in other post if any better.
When any feature is customized its bonuses are always on, it would be very useful to be able to enable and disable custom options when they are triggered during the game session. For example, the bonus to AC given by a temporal action or spell could be set as a customization, but then just enabled when necessary.
This toggle should be applied to any customization on any feature.
Add a field underneath the character's name for phonetic pronunciation, in cases where the names are difficult to pronounce or have a pronunciation that varies from its apparent spelling. Example, I have a character whose name is Matjeux, which is pronounced Mathix.
Add an area where various pictures can be uploaded to the character sheet. These pictures should have the ability to be shared to VTT. These pictures would ideally serve to show different pictures of the character or things/people that are important to them, i.e. their house, homeland, parents, trainer, spouse, etc etc.
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Requests, Feedback, etc; pertaining primarily to digital character sheet.
Compiled notes that had been building-up for a year. Hopefully all are understandable, still. Some items may have received changes since I wrote them.
1. right side panel [when you click on a weapon, spell, etc]. if you click "Lock", it reverts to unlocked when you reload the page.
2. Right-side collapsible pane. if you attempt to select text up to the left side of the text field; the pane closes. this is infuriating.
3. Saving Throws - if you have advantage on more than 3 things, only 3 will display on sheet, without noting there are others, not shown. Also, some descriptions do not fit.
3a. reqest: if Advantage. display the "A" right next to the saving throw modifier #.
4. Defenses section - divide damage types and condition immunities. At least display all damage types first, then conditions, underneath. When a character has several immunities to damage and conditions, they're all mixed up, together.
if character has several Resistances and Immunities, the field does not display them all.
5. Skills - You can Customize with flat bonuses. But you can not set Advantage or Disadvantage.
6. Actions: sorting options. sort by alphabetical, by weapon rarity, by to-hit bonus.
7. Custom Actions can not have charges. Please add option of Charges to Custom Actions.
8. Tooltips for Conditions, Spells, etc do not function on items in the character sheet side panel. They work when viewing items etc on their respective pages or in "Magic Items" section, but not on character sheet.
either does not display as hyperlink at all, or the mouseover tooltip does not display.
9. 'Customize' menu for weapons, attacks: it has "Damage Bonus"; but you can only use that to add a static # bonus. No option for adding a dice-based bonus. From something such as Improved Divine Smite.
option to change item to Uncommon, Rare, etc. Would change text color. Sometimes, items change over the course of an adventure, and this would just be nice to have.
10. "Extras". You can not change the displayed Speed type. 99% of the time, it isn't that important to see this creature's swim speed. Sometimes it is.
You can not change the sorting order of the different types of Extras. Familiar, Wild Shape, Mount, etc. What if I want a ___ to show at the top of the list, because it is more important to me?
Bonus Actions are not displayed. (If a homebrew creature has bonus actions.)
10a. example issue: Homebrew beast. Add as Misc or Summoned. Skill proficiency numbers are much lower than on the HB sheet (as set by Base Value). Why? Seems to be calculating the Proficiency, ignoring the Base Value #.
If i use "Wildshape", the numbers are mostly correct.(for a custom Wild Shape. so that's perhaps irrelevant to this.)
Add Option - click on a 'button' on the creature entry in Extras to launch a new tab with the full creature stat page. Just a quick link to the standalone page.
11. Game Log: -have a button visible on the main sheet. maybe near the rest buttons, or the very top. Make sure it recalls rolls, even if the page has been refreshed. "No Game Activity Yet. There are no rolls for your campaign." - I don't think so, because there were.
12. Please add an option to uncheck "Reset Maximum HP changes during this rest", and have it *stay* unchecked. Currently, if you take your long rest, it resets. And then it's possible to forget to uncheck it.
also, it resets bonus HP granted permanently by custom feats.
13. HP - I changed from Fixed to Manual. set the rolled #. it shows fine in Builder. Change to Sheet. it's reset to the default fixed average. I go back & repeat it. it does the same thing. I tell it one thing, it undoes my changes. (I think I eventually solved this, somehow. But I don't recall how.)
thats the only thread that I found on character sheet feedbaks, so here are some.
FEEDBACK about the character sheet.
1--> when you mark the option "Put Coins in Containers" the weight in the containers and the total weight of the character is not being counted for the coins.
2--> some itens doen't bring the sugestion descriptions of Xanatar's, like cook utensils and alchemist suppllies, only the basic descriptions for the itens. it could be included as an example.
3--> the character APP sheet has "quiver" and "crossbow, case bolts" containers, but said itens are not included in the creation of characters that chose to have a bow and arrows or light crossbow as initial equipament. If this implementation is done it can lead to another, a sugestion of mine. For the player to make an attcak with a weapon that has ammunition it has to be "linked" to a container that has the corresponding ammunition for the weapon. That leads to an automatic decrease in the quantities of the ammunition if an attack is made. A saw players "forget" to make the correct controls of the arrows that are used during combat and the players that make the controls became frustaded in the game because of the players that don't make the correct control of the arrows used.
4--> in the players handbook some backgrounds says that the character has a pouch with X gp as initial equipament. The initial gold is included but the container "pouch" isn't.
5--> in the customize section of "armor class" it could have a way to add armor that are temporary like mage armor or the bonus granted by haste. In that way if the spell, or source of temporary armor, is used the player could do a 1 click modification is the AC.
That's it for now. Any new problems and/or sugestions I will be posting here, or in other post if any better.
Add an enable toggle to customized features
When any feature is customized its bonuses are always on, it would be very useful to be able to enable and disable custom options when they are triggered during the game session. For example, the bonus to AC given by a temporal action or spell could be set as a customization, but then just enabled when necessary.
This toggle should be applied to any customization on any feature.
shared image of the toggle on character sheet
Character Sheet Suggestion: