Great product. I would love to see an option in the homebrew creation menu to create homebrew languages and tools. As a work around, my players have been leaving starting languages/tools from background and class blank and manually adding custom ones. It's not the end of the world, but integration would be great.
I'm sure they have thought about if/how that can be conveniently implemented. Personally, I can't think of a way they could store and access thousands of custom options like that conveniently. It would be a lot of coding for what is essentially just a text field with no mechanics involved.
I mean, it could be stored conveniently in a database, the same way that you store any other massive pile of information. The site seems like it's about 45% database, 45% user interface, and 10% everything else, so storing and accessing information should be very achievable.
Now, making a UI for the sheet and campaign management, testing, etc., these are the harder bits. Personally, I'd find this functionality very helpful as well, perhaps extended to skills, general equipment, etc. that are mostly just text and some simple details (e.g., weight, gold cost, etc. for equipment), but the manual entry is a fair workaround until something proper can be instituted.
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Hi guys,
Great product. I would love to see an option in the homebrew creation menu to create homebrew languages and tools. As a work around, my players have been leaving starting languages/tools from background and class blank and manually adding custom ones. It's not the end of the world, but integration would be great.
Thanks,
I'm sure they have thought about if/how that can be conveniently implemented. Personally, I can't think of a way they could store and access thousands of custom options like that conveniently. It would be a lot of coding for what is essentially just a text field with no mechanics involved.
I mean, it could be stored conveniently in a database, the same way that you store any other massive pile of information. The site seems like it's about 45% database, 45% user interface, and 10% everything else, so storing and accessing information should be very achievable.
Now, making a UI for the sheet and campaign management, testing, etc., these are the harder bits. Personally, I'd find this functionality very helpful as well, perhaps extended to skills, general equipment, etc. that are mostly just text and some simple details (e.g., weight, gold cost, etc. for equipment), but the manual entry is a fair workaround until something proper can be instituted.