As a Wizard, when you find a spellbook during adventuring (beyond your “normal” Wizard spellbook), it is difficult to record which spells it has, and track which is which, etc.
Its be great if the item itself knew about all the spells and you could say which spells were in it.
If you click an item, you can customise it with notes (or even create a custom item on the fly). In there, you can list what spells the spellbook contains until you're able to copy them to your own spellbook.
If you click an item, you can customise it with notes (or even create a custom item on the fly). In there, you can list what spells the spellbook contains until you're able to copy them to your own spellbook.
I tried that, but couldn't figure out how to customize 2 separate spellbooks. (One being my characters spellbook, one being the one I picked up that I am copying spells out of). I'll keep messing with it...
Your character spellbook isn't the same as a spellbook item. Have you added a spellbook to your inventory to represent the one your character stores their spells in? If so, that'd redundant as that's represented in your character sheet already by your spell list. You can remove that and just have one item.
Failing that, you can add a custom item just called "Found spellbook" straight from your character sheet, and then list the spells in the description
Your character spellbook isn't the same as a spellbook item. Have you added a spellbook to your inventory to represent the one your character stores their spells in? If so, that'd redundant as that's represented in your character sheet already by your spell list. You can remove that and just have one item.
Failing that, you can add a custom item just called "Found spellbook" straight from your character sheet, and then list the spells in the description
Yeah it seems it auto-adds the item as starting equipment (a starting spellbook, that is mine). I can remove it and customize the one I found, but that is a hack, cause if I find another (there are several to find in Mad Mage for example), then I can’t separately customize each.
First world wizard problem for sure, but still, thought i’d mention as it came up in my game play!
Just wanted to chime in that wizards are supposed to have a spellbook in their inventory to represent the spellbook that holds spells they can prepare. If something happens to this book, wizards can't prepare spells anymore.
As for how to deal with representing additional spellbooks you find, I recommend doing what the first comment suggests (the same thing as Davedamon's suggestion B), and make a custom item for each spellbook.
(I'm not sure if the conversation went full circle or if it just never went anywhere in the first place.)
Just wanted to chime in that wizards are supposed to have a spellbook in their inventory to represent the spellbook that holds spells they can prepare. If something happens to this book, wizards can't prepare spells anymore.
As for how to deal with representing additional spellbooks you find, I recommend doing what the first comment suggests (the same thing as Davedamon's suggestion B), and make a custom item for each spellbook.
(I'm not sure if the conversation went full circle or if it just never went anywhere in the first place.)
Maybe I am not understanding then... when you say 'create a custom item', if I put another spell book in my inventory, and open it and add notes to 'customize it', it modifies all items of that type in my inventory. (ie, all my spell books) It doesn't create a separate, unique item. Maybe this is user error?
As a Wizard, when you find a spellbook during adventuring (beyond your “normal” Wizard spellbook), it is difficult to record which spells it has, and track which is which, etc.
Its be great if the item itself knew about all the spells and you could say which spells were in it.
You can create a custom item and list tge spells in the description. Wizards can't have 2 spellbooks, so I'm not actually sure what you expect.
If you click an item, you can customise it with notes (or even create a custom item on the fly). In there, you can list what spells the spellbook contains until you're able to copy them to your own spellbook.
Find my D&D Beyond articles here
I tried that, but couldn't figure out how to customize 2 separate spellbooks. (One being my characters spellbook, one being the one I picked up that I am copying spells out of). I'll keep messing with it...
Your character spellbook isn't the same as a spellbook item. Have you added a spellbook to your inventory to represent the one your character stores their spells in? If so, that'd redundant as that's represented in your character sheet already by your spell list. You can remove that and just have one item.
Failing that, you can add a custom item just called "Found spellbook" straight from your character sheet, and then list the spells in the description
Find my D&D Beyond articles here
Yeah it seems it auto-adds the item as starting equipment (a starting spellbook, that is mine). I can remove it and customize the one I found, but that is a hack, cause if I find another (there are several to find in Mad Mage for example), then I can’t separately customize each.
First world wizard problem for sure, but still, thought i’d mention as it came up in my game play!
Then your best bet is either:
A) have one spellbook that lists all your uncopied spells, regardless of if they're from different spellbooks
B) create a custom time for each spellbook you find (not homebrew, but from your character sheet under Manage Equipment)
Find my D&D Beyond articles here
Just wanted to chime in that wizards are supposed to have a spellbook in their inventory to represent the spellbook that holds spells they can prepare. If something happens to this book, wizards can't prepare spells anymore.
As for how to deal with representing additional spellbooks you find, I recommend doing what the first comment suggests (the same thing as Davedamon's suggestion B), and make a custom item for each spellbook.
(I'm not sure if the conversation went full circle or if it just never went anywhere in the first place.)
Maybe I am not understanding then... when you say 'create a custom item', if I put another spell book in my inventory, and open it and add notes to 'customize it', it modifies all items of that type in my inventory. (ie, all my spell books) It doesn't create a separate, unique item. Maybe this is user error?
Don't put another spell book in your inventory, I think that's where the confusion is coming from.
Find my D&D Beyond articles here
Can't explain better than Davedamon has (would have even used fewer details).
Yeah that was the confusion. By "custom item" we were not talking about "normal items that were customized".
OOOOOHhhhhhhhh. Thanks so much, that was exactly it!
Glad to help
Find my D&D Beyond articles here