It might be less problematic if people could publish a 2014 Legacy copy of spells or items, but anyone who attempts to copy and publish will get hit with the “too similar” error, so everyone has to create their own copy.
You don't need to publish to use them. In fact because you are copying something from an existing book, it is against site rules to publish.
Anything you homebrew can be used by you and anyone in your campaign without publishing, without subscriptions and for free.
Do you know how hard it is to homebrew things if you aren't experienced in it? Not everyone who wants to play 2014 rules have the time to make every single 2014 in homebrew. Not to mention some DMs and/or players might not be experienced enough with DnDBeyond's homebrew system, as it can be difficult for beginners. Being able to publish the 2014 spells would at least allow those inexperienced players a way to still get those spells without having to struggle through the homebrew UI
At least currently, if a homebrewer lists an artificer specialist, cleric domain, druid circle, or paladin oath in the “available for class(es)” field of a spell, it automatically links to that subclass as an always prepared spell.
Thanks for the tip. For what it’s worth I just checked and that doesn’t seem to work. It may have worked in the past but it currently does not. I copied Spiritual Weapon and looked at “Available for class(es)” under the Basic Information section and it has “CLERIC | CLERIC - LIFE DOMAIN | CLERIC - WAR DOMAIN | PALADIN - OATH OF CONQUEST” listed. Then I created a brand new War Domain cleric and bumped them up to level 5, added a race and stats, then looked at the character sheet, and my new spell wasn’t there.
I think maybe the only way to make this work is by either also cloning the subclass and changing the spells to the legacy clones, and subclass copies are super glitchy, so not really a solution at all.
If you see my post you will find I linked to a post with a video showcasing that it does work and that includes making copies of 10 domain spells and homebrewing them into the copy of a cleric subclass. I have repeated it multiple times after making the video trying different spells and different subclasses with it working perfectly every time without any bugs or glitches at all. So I cannot agree that it "doesn't seem to work" or that it is "super glitchy" and can only suspect you did not do it correctly.
So while it is a crap solution in the sense you shouldn't have to do it at all, it nonetheless is a solution, as my video proves.
You've already mentioned it's a crap solution. I just think it's crap for different reasons. I do lots of homebrew and I've never had a subclass copy, even a completely unmodified copy just to share content, "working perfectly without any bugs or glitches at all". Either way it's still a super crap solution, even if it worked perfectly for everyone.
I thought of another possible solution that's easier than making a whole subclass copy and probably less error/bug prone. Still a crap solution, still way more work than SHOULD be necessary for a problem like this, but better than making a copy of every spellcasting subclass:
* Make a feat for each spellcasting subclass that grants level locked spells.
I took a look at Magic Initiate and Fey Touched and they both work a little differently from each other with regards to the way spell management looks on the character but they both add the spells without counting against total spells and then for all intents and purposes those spells act as "Always Prepared".
At least currently, if a homebrewer lists an artificer specialist, cleric domain, druid circle, or paladin oath in the “available for class(es)” field of a spell, it automatically links to that subclass as an always prepared spell.
Thanks for the tip. For what it’s worth I just checked and that doesn’t seem to work. It may have worked in the past but it currently does not. I copied Spiritual Weapon and looked at “Available for class(es)” under the Basic Information section and it has “CLERIC | CLERIC - LIFE DOMAIN | CLERIC - WAR DOMAIN | PALADIN - OATH OF CONQUEST” listed. Then I created a brand new War Domain cleric and bumped them up to level 5, added a race and stats, then looked at the character sheet, and my new spell wasn’t there.
I think maybe the only way to make this work is by either also cloning the subclass and changing the spells to the legacy clones, and subclass copies are super glitchy, so not really a solution at all.
If you see my post you will find I linked to a post with a video showcasing that it does work and that includes making copies of 10 domain spells and homebrewing them into the copy of a cleric subclass. I have repeated it multiple times after making the video trying different spells and different subclasses with it working perfectly every time without any bugs or glitches at all. So I cannot agree that it "doesn't seem to work" or that it is "super glitchy" and can only suspect you did not do it correctly.
So while it is a crap solution in the sense you shouldn't have to do it at all, it nonetheless is a solution, as my video proves.
How are you posting here from 3 months in the future?
Ted immersion has you covered with a video, I think coming out today.
Do you know how hard it is to homebrew things if you aren't experienced in it? Not everyone who wants to play 2014 rules have the time to make every single 2014 in homebrew. Not to mention some DMs and/or players might not be experienced enough with DnDBeyond's homebrew system, as it can be difficult for beginners. Being able to publish the 2014 spells would at least allow those inexperienced players a way to still get those spells without having to struggle through the homebrew UI
You've already mentioned it's a crap solution. I just think it's crap for different reasons. I do lots of homebrew and I've never had a subclass copy, even a completely unmodified copy just to share content, "working perfectly without any bugs or glitches at all". Either way it's still a super crap solution, even if it worked perfectly for everyone.
I thought of another possible solution that's easier than making a whole subclass copy and probably less error/bug prone. Still a crap solution, still way more work than SHOULD be necessary for a problem like this, but better than making a copy of every spellcasting subclass:
* Make a feat for each spellcasting subclass that grants level locked spells.
I took a look at Magic Initiate and Fey Touched and they both work a little differently from each other with regards to the way spell management looks on the character but they both add the spells without counting against total spells and then for all intents and purposes those spells act as "Always Prepared".
How are you posting here from 3 months in the future?
Your post date says Nov 9, 2024
We found the Time Traveler!
Luckily this is a non-issue and we won’t have to homebrew our spells after all:
Quote from sarahiscoffee >>
Hey all, we've heard your feedback and have published an article outlining our plan going forward. You can read it here. Thank you!