I'm struggling to find a couple of specific items when trying to add to a character's inventory - specifically the Buckler and the Tower Shield
☝️ Is anyone else here able to add these items? The Buckler and Tower Shield?
I can verify the issue. All other advanced equipment and advanced weapons appear in the inventory management system except for the buckler and tower shield.
Btw, I think the retractable shield ought to be implemented as a variant of the standard shield if possible, not adventuring gear. It would be better for it to have the "active" checkbox unique to weapons and armour so the player can toggle the AC bonus on and off on their sheet.
Public Mod Note
(spamandtuna):
Retractable Shield can now be equipped
Found one issue in the text regarding the Living Crucible subclass. The Compound option Ironmind Injection is lumped in the text for the compound Fleshknit Phosphate.
Also should ask regarding the Bulwark Warrior subclass lvl 7 feature. It states ''On a failed save, the creature takes 5d6 Psychic damage and has Disadvantage on attack rolls against targets other than you.'' but there is no text regarding when the Disadvantage gets removed. Is this intended? or should there be a text saying that it gets removed after the end of your next turn or similar?
Public Mod Note
(spamandtuna):
Compounds fixed. Please discuss Bulwark Warrior with Ghostfire Gaming.
The definition of the new weapon properties, such as hafted are not listed on any of the new equipment that has those special properties in the past any unique special properties of weapons were listed on the weapons along with the weapon masteries which are listed there, but it makes it so that people don’t know how the new regular weapon properties work without actually referencing the book
so far the only class that is able to use the unique weapon masteries from Grimm Hollow is the monster Hunter will this be fixed so the other classes can use those weapon masteries?
There's now a Weapon Mastery feat (like the one for Gunslinger) that can be used to add these to other characters. If your class normally grants a weapon mastery choice, I would leave that unselected and add the feat instead.
And yet another problem with the Envoy background. The feat is fixed now ! But the description in Chapter 03 says that the three abilities that can be increased with it are Strength, Constitution and Charisma. However, the description on the sheet talks about augmenting Strength, Dexterity and Wisdom. And the abilities that can actually be increased with it are again different, being Strength, Constitution, and Wisdom.
Btw, I think the retractable shield ought to be implemented as a variant of the standard shield if possible, not adventuring gear. It would be better for it to have the "active" checkbox unique to weapons and armour so the player can toggle the AC bonus on and off on their sheet.
Retractable Shields can now be equipped to add the +2 (when the shield is extended) and unequipped to remove it (when the shield is retracted).
Thanks for double-checking the other shields, too!
Found one issue in the text regarding the Living Crucible subclass. The Compound option Ironmind Injection is lumped in the text for the compound Fleshknit Phosphate.
Fixed! (As for Bullkwark Warrior, I'd recommend discussing that with Ghostfire Gaming.)
so far the only class that is able to use the unique weapon masteries from Grimm Hollow is the monster Hunter will this be fixed so the other classes can use those weapon masteries?
so far I can’t find the feet for the monster hunter weapon masteries is it not out yet?
When I go to the link you sent me for the feat, it takes me to the marketplace to buy the players guide Which I already have thanks to being a backer of the Kickstarter and getting it through a code I haven’t tested every single feat but from what I see the Grimm hollow weapon mastery feat is the only feat in the book that I don’t have access to for some reason As for syncing my entitlement every time I check, it says my entitlement are synced
When I go to the link you sent me for the feat, it takes me to the marketplace to buy the players guide Which I already have thanks to being a backer of the Kickstarter and getting it through a code I haven’t tested every single feat but from what I see the Grimm hollow weapon mastery feat is the only feat in the book that I don’t have access to for some reason As for syncing my entitlement every time I check, it says my entitlement are synced
Is anyone else having this problem all of the other Grim hollow feats seem to work for me i don't know how to fix it since i already have the book and you can't buy individual feats anymore
Again, thank you for all your help. I tried going directly DND beyond support, but that requires an order number and since I got the book through a code given to me by a Kickstarter, I do not have an order number for that book. Every time I try to go to the Grim Hollow weapon, mastery Feat the website says I do not have access to it and takes me to a page to buy the players guide. This is the only thing in the book that I do not have access to, and I would really like for myself as a player and my players as a dungeon master to be able to use everything that I paid for especially considering that I paid $60 on the Kickstarter and the book itself on DND beyond is only $40.
Again, thank you for all your help. I tried going directly DND beyond support, but that requires an order number and since I got the book through a code given to me by a Kickstarter, I do not have an order number for that book. Every time I try to go to the Grim Hollow weapon, mastery Feat the website says I do not have access to it and takes me to a page to buy the players guide. This is the only thing in the book that I do not have access to, and I would really like for myself as a player and my players as a dungeon master to be able to use everything that I paid for especially considering that I paid $60 on the Kickstarter and the book itself on DND beyond is only $40.
I can verify the issue. All other advanced equipment and advanced weapons appear in the inventory management system except for the buckler and tower shield.
Btw, I think the retractable shield ought to be implemented as a variant of the standard shield if possible, not adventuring gear. It would be better for it to have the "active" checkbox unique to weapons and armour so the player can toggle the AC bonus on and off on their sheet.
Found one issue in the text regarding the Living Crucible subclass. The Compound option Ironmind Injection is lumped in the text for the compound Fleshknit Phosphate.
Also should ask regarding the Bulwark Warrior subclass lvl 7 feature. It states ''On a failed save, the creature takes 5d6 Psychic damage and has Disadvantage on attack rolls against targets other than you.'' but there is no text regarding when the Disadvantage gets removed. Is this intended? or should there be a text saying that it gets removed after the end of your next turn or similar?
The definition of the new weapon properties, such as hafted are not listed on any of the new equipment that has those special properties in the past any unique special properties of weapons were listed on the weapons along with the weapon masteries which are listed there, but it makes it so that people don’t know how the new regular weapon properties work without actually referencing the book
There's now a Weapon Mastery feat (like the one for Gunslinger) that can be used to add these to other characters. If your class normally grants a weapon mastery choice, I would leave that unselected and add the feat instead.
Fixed!
Grudgel is fixed on the site. Should show up on mobile in the next book update.
Retractable Shields can now be equipped to add the +2 (when the shield is extended) and unequipped to remove it (when the shield is retracted).
Thanks for double-checking the other shields, too!
Fixed! (As for Bullkwark Warrior, I'd recommend discussing that with Ghostfire Gaming.)
Need help with D&D Beyond? Come ask in the official D&D server on Discord: https://discord.gg/qWzGhwBjYr
Thank you that really clears things up. I do wish that that was stated somewhere before
so far I can’t find the feet for the monster hunter weapon masteries is it not out yet?
I've asked the devs to clarify that in the first post here.
As for accessing the feat, are you able to view it here?
https://www.dndbeyond.com/feats/2106723-weapon-mastery-grim-hollow-players-guide
If not, you may want to check whether your Account Entitlements are in sync.
https://www.dndbeyond.com/account/licenses
Need help with D&D Beyond? Come ask in the official D&D server on Discord: https://discord.gg/qWzGhwBjYr
When I go to the link you sent me for the feat, it takes me to the marketplace to buy the players guide Which I already have thanks to being a backer of the Kickstarter and getting it through a code I haven’t tested every single feat but from what I see the Grimm hollow weapon mastery feat is the only feat in the book that I don’t have access to for some reason As for syncing my entitlement every time I check, it says my entitlement are synced
The first vampire warlock subclass is completely missing it's 6th level feature, both in character builder and in the class vist
Is anyone else having this problem all of the other Grim hollow feats seem to work for me i don't know how to fix it since i already have the book and you can't buy individual feats anymore
Fixed!
Need help with D&D Beyond? Come ask in the official D&D server on Discord: https://discord.gg/qWzGhwBjYr
Again, thank you for all your help. I tried going directly DND beyond support, but that requires an order number and since I got the book through a code given to me by a Kickstarter, I do not have an order number for that book. Every time I try to go to the Grim Hollow weapon, mastery Feat the website says I do not have access to it and takes me to a page to buy the players guide. This is the only thing in the book that I do not have access to, and I would really like for myself as a player and my players as a dungeon master to be able to use everything that I paid for especially considering that I paid $60 on the Kickstarter and the book itself on DND beyond is only $40.
Again, thank you for all your help. I tried going directly DND beyond support, but that requires an order number and since I got the book through a code given to me by a Kickstarter, I do not have an order number for that book. Every time I try to go to the Grim Hollow weapon, mastery Feat the website says I do not have access to it and takes me to a page to buy the players guide. This is the only thing in the book that I do not have access to, and I would really like for myself as a player and my players as a dungeon master to be able to use everything that I paid for especially considering that I paid $60 on the Kickstarter and the book itself on DND beyond is only $40.
Sorry for all the repeat replies. I’m having to do this via voice to text because of my disability and it keeps replying multiple times