The Artificer's Forge and Construct Forge facilities in the Bastions section have the prerequisite of being able to use [Tooltip Not Found] as a spellcasting focus.
Dragonmark feats don't qualify as Origin feats. This is by design. They are labeled, well, Dragonmark feats.
Really? These should be Origin feats, nothing indicates otherwise. If you are correct than this is -another- poorly designed aspect of this new artificer.
The Artificer class isn't functioning right. I can't add Investigation as a core trait. Also, when I choose Armorer, it should override the STR requirement for heavy armor, so my plate armor is showing at disadvantage, when it shouldn't count against me. Unless we're separating heavy armor proficiency from the STR requirement, which would be ridiculous because then it would require that I give up a feat slot for Heavily Armored. Make it make sense, please.
Level 11: Spell-storing item says "The spell stays in the object until it’s been used a number of times equal to twice your Intelligence modifier (minimum of twice) or until you use this feature again to store a spell in an object.". On the character sheet it only maps to Int mod, not 2 x Int mod.
The Artificer class isn't functioning right. I can't add Investigation as a core trait. Also, when I choose Armorer, it should override the STR requirement for heavy armor, so my plate armor is showing at disadvantage, when it shouldn't count against me. Unless we're separating heavy armor proficiency from the STR requirement, which would be ridiculous because then it would require that I give up a feat slot for Heavily Armored. Make it make sense, please.
In the stat block of the Tarkanan Marauder, (in the book) under Spellcasting, the text "At Will:" contains a superfluous space between the l's of will
In the stat block of the Sivis Scribe, (in the book and in the monster listing) under Spellcasting, the text "1/Day:" contains a superfluous space between the a and y of Day
Cartographer has some broken code in the descriptions for Adventurer's Atlas (After a Long Rest while holding Cartographer’s Tools, you can create a set of magical maps by touching at least two creatures (one of whom can be yourself), up to a max of 1+modifier:int@min1 - Unknown value modifier type: min1.) and Mapping Magic: Illuminated Cartography (You can cast Faerie Fire without expending a spell slot, outlining the affected creatures as if in ink. Per Long Rest, you can do modifier:int@min1 - Unknown value modifier type: min1 time(s).)
When building a new character with Inquisitive (may be an issue for other backgrounds), I am given the option to increase my abilities at background and on the abilities screen. Should be be only one.
In the Sharn Inquisitives chapter the Boromar Smuggler / Boromar Underboss statblocks are placed in the Daask paragraph, not into the Boromar paragraph
Edit: it is similar with Daask stablocks, statblocks are all over the place
Spare the Dying isn't a choice but it's on the Artificer spell LIST.
Also, for Magic Item Plans (Artificer Level 2+) list, it shows as Weapon, +1 but in the drop down in the character builder requires you to choose a specific weapon. Is that just for ease? Can I just change it the next LR to another weapon? There's no notation under Weapon, +1, so I just want clarification.
The Artificer class isn't functioning right. I can't add Investigation as a core trait. Also, when I choose Armorer, it should override the STR requirement for heavy armor, so my plate armor is showing at disadvantage, when it shouldn't count against me. Unless we're separating heavy armor proficiency from the STR requirement, which would be ridiculous because then it would require that I give up a feat slot for Heavily Armored. Make it make sense, please.
Heavy armor proficiency is separate from the strength requirement that applies to some types of heavy armor.
Though if you can find (or make) heavy armor made from mithral, that’ll get round the strength requirement.
The Armorer subclass clearly states:
Level 3: Tools of the Trade
You gain the following benefits.
Armor Training. You gain training with Heavy armor.
In the Arcane Armor feature there is another line:
No Strength Requirement. If the armor normally has a Strength requirement, the Arcane Armor lacks this requirement for you.
So Armorers should receive Heavy armor training at lvl3, and should ignore STR requirement, but the character builder misses this.
Despite the book saying it the artificer is a prepared caster we neither get the other spells, nor do we get to prepare them, as the artificer is programed as a learned caster instead of the prepared caster like every other dnd 2024 class
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Level 3 Armorer:
Level 9 Armorer:
You can't choose the Dragonmark Feats as Human character in Versatile
The Artificer's Forge and Construct Forge facilities in the Bastions section have the prerequisite of being able to use [Tooltip Not Found] as a spellcasting focus.
Really? These should be Origin feats, nothing indicates otherwise. If you are correct than this is -another- poorly designed aspect of this new artificer.
The Artificer class isn't functioning right. I can't add Investigation as a core trait. Also, when I choose Armorer, it should override the STR requirement for heavy armor, so my plate armor is showing at disadvantage, when it shouldn't count against me. Unless we're separating heavy armor proficiency from the STR requirement, which would be ridiculous because then it would require that I give up a feat slot for Heavily Armored. Make it make sense, please.
Homunculus Servant is not on the artificer spell list.
Level 11: Spell-storing item says "The spell stays in the object until it’s been used a number of times equal to twice your Intelligence modifier (minimum of twice) or until you use this feature again to store a spell in an object.". On the character sheet it only maps to Int mod, not 2 x Int mod.
Edit: Post deleted. I was clearly wrong!
When I choose BattleSmith - I do not have the Steel Defender stats in my action section anymore. It was nice to have this before.
In the stat block of the Tarkanan Marauder, (in the book) under Spellcasting, the text "At Will:" contains a superfluous space between the l's of will
In the stat block of the Sivis Scribe, (in the book and in the monster listing) under Spellcasting, the text "1/Day:" contains a superfluous space between the a and y of Day
Spell Storing item only has 1 use, not INT mod x2 charges.
Cartographer has some broken code in the descriptions for Adventurer's Atlas (After a Long Rest while holding Cartographer’s Tools, you can create a set of magical maps by touching at least two creatures (one of whom can be yourself), up to a max of 1+modifier:int@min1 - Unknown value modifier type: min1.) and Mapping Magic: Illuminated Cartography (You can cast Faerie Fire without expending a spell slot, outlining the affected creatures as if in ink. Per Long Rest, you can do modifier:int@min1 - Unknown value modifier type: min1 time(s).)
When building a new character with Inquisitive (may be an issue for other backgrounds), I am given the option to increase my abilities at background and on the abilities screen. Should be be only one.
In the Sharn Inquisitives chapter the Boromar Smuggler / Boromar Underboss statblocks are placed in the Daask paragraph, not into the Boromar paragraph
Edit: it is similar with Daask stablocks, statblocks are all over the place
Spare the Dying isn't a choice but it's on the Artificer spell LIST.
Also, for Magic Item Plans (Artificer Level 2+) list, it shows as Weapon, +1 but in the drop down in the character builder requires you to choose a specific weapon. Is that just for ease? Can I just change it the next LR to another weapon? There's no notation under Weapon, +1, so I just want clarification.
The Armorer subclass clearly states:
Level 3: Tools of the Trade
You gain the following benefits.
Armor Training. You gain training with Heavy armor.
In the Arcane Armor feature there is another line:
No Strength Requirement. If the armor normally has a Strength requirement, the Arcane Armor lacks this requirement for you.
So Armorers should receive Heavy armor training at lvl3, and should ignore STR requirement, but the character builder misses this.
Improved Armorer from the Artificer Armorer Subclass does not grant an additional plan.
Glad I wasn't the only one that noticed the war caster issue. I'm sure I'll get to the other issues soon.
Despite the book saying it the artificer is a prepared caster we neither get the other spells, nor do we get to prepare them, as the artificer is programed as a learned caster instead of the prepared caster like every other dnd 2024 class