Hey, i´m trying to make some multiclass builds for adventure league, but i just can´t come up with any more good ideas, maybe some of you out there have any good builds? If you have then please write what race, which classes, how many levels in them and any feats for the build here in this thread, thank you in advance, and i appreciate the help :D
Healing blaster: Halfelf sorcerer/warlock/cleric. 2 levels of archfey warlock for eldritch blast, agonising blast, repelling blast and faerie fire. 1 level of life cleric for armor, shield and a bonus to healing output. The rest in divine soul sorcerer. Then grab the elven accuracy feat (charisma) You will end up with a very potent healer in armor, that can put out a good amount of damage without spending spell slots. When you meet a hard fight faerie fire it, and in the comming rounds blast it With eldritch blast as action and again as bonus action (With quicken spell meta Magic). With fearie fire and elven accuracy you roll 3D20 to hit for each eldritch blast and pick the die you want.
Druid of the moon with 2 levels of barbarian. Druid of the moon is allready hard to kill, but with damage resistance from barbarian rage IN wild form you get Incredible hard to kill. When you first get your earth elemental form it is almost silly. Unarmored defence also work in the wild shape, and it many cases it will give your Wild shape better AC as well.
Any kind of bard with a 2 level dip in warlock to get eldritch blast, agonising and repelling blast (bards normally do not have good cantrip damage). Make sure that you get medium armor from either the bard or the warlock (hexblade).
Wizard with a level dip into life cleric. Will end up with a wizard that can wear heavy armor and shield and get access to healing word, Wizard LEVEL spell progression is delayed 1 level, but spell SLOT progression is not delayed as multiclassing is with a full caster class.
Fighter with 2 levels of barbarian for rage and the damage reduction and reckless attacks (advantage on attacks, but others get advantage on attacks against you). Combination of multiattacks with advantage, then action surge (from fighter) to take another round of multi attacks with advantage in the same round basicly turn you into a shredder. Rage means no use of heavy armor, but damage reduction more then makes up for it.
I have really been enjoying my mountain dwarf barbarian/warlock with the gift of the ancient ones invocation, dwarven fortitude feat, and periapt of wound closure. I went barbarian 6 and warlock all the rest. He doesn't do much damage, but with his constitution score, he can heal 30 hit points on a dodge action and an additional 12 hit points as a bonus action from celestial warlock.
There are many interesting multiclass combinations ...
6 or 7 paladin / X sorcerer (6 or 7 depends on which oath and whether the level 7 aura is worthwhile).
6 or 7 paladin / X warlock
6 or 7 paladin / 1 or 2 hexblade warlock / X sorcerer (hexblade warlock is chosen to allow the use of charisma for attack and damage rolls and for agonizing blast for ranged attacks)
X sorcerer / 2 hexblade warlock (often divine soul or shadow sorcerer)
X lore bard / 2 hexblade warlock (warlock agonizing blast and invocations give direct damage and some extra abilities to the bard, delays spell progression but does give access to level 18 magical secrets if the game goes to 20 - one option is to start variant human with resilient con and take agonizing blast and devils sight as invocations).
1 knowledge cleric / X wizard (expertise in 2 knowledge skills as well as medium armor and shields is useful for a wizard) - full spell slot progression, delays spells by 1 level
1 cleric / X lore bard - full spell slot progression - delays spells by one level - medium armor and shields extra clerical spells.
5 bear totem barbarian / X rogue - use a rapier - use reckless attack to enable sneak attack on any melee attack
1 fighter/ 2 GOO or fey warlock/ X dragon sorcerer - yuan-ti pureblood - could just go warlock/sorcerer but the fighter level gives medium armor/shields/second wind/defensive fighting style.
X arcane trickster rogue / 2 or 6 bladesinger wizard OR X bladesinger wizard/ 2 or 3 arcane trickster rogue - must be elf or half-elf
What subclass did You Pick for Your Barbarian warlock beside the celestial?
I went with Ancestral Guardians, but I almost went Totem Bear. It has turned out quite well. Since DMs I play with really don't seem to want to attack with disadvantage, he really does take a lot of hits and tank very well. When I finally convinced a DM to attack someone else with disadvantage anyways they were incredibly dismayed when I informed them about the damage resistance. Good times.
I also already have a bugbear Barb 5 / Rogue X grappler that went bear. That's also a fun character, but flawed in many ways.
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Hey, i´m trying to make some multiclass builds for adventure league, but i just can´t come up with any more good ideas, maybe some of you out there have any good builds? If you have then please write what race, which classes, how many levels in them and any feats for the build here in this thread, thank you in advance, and i appreciate the help :D
5 suggestions:
Healing blaster: Halfelf sorcerer/warlock/cleric. 2 levels of archfey warlock for eldritch blast, agonising blast, repelling blast and faerie fire. 1 level of life cleric for armor, shield and a bonus to healing output. The rest in divine soul sorcerer. Then grab the elven accuracy feat (charisma)
You will end up with a very potent healer in armor, that can put out a good amount of damage without spending spell slots. When you meet a hard fight faerie fire it, and in the comming rounds blast it With eldritch blast as action and again as bonus action (With quicken spell meta Magic). With fearie fire and elven accuracy you roll 3D20 to hit for each eldritch blast and pick the die you want.
Druid of the moon with 2 levels of barbarian. Druid of the moon is allready hard to kill, but with damage resistance from barbarian rage IN wild form you get Incredible hard to kill. When you first get your earth elemental form it is almost silly. Unarmored defence also work in the wild shape, and it many cases it will give your Wild shape better AC as well.
Any kind of bard with a 2 level dip in warlock to get eldritch blast, agonising and repelling blast (bards normally do not have good cantrip damage). Make sure that you get medium armor from either the bard or the warlock (hexblade).
Wizard with a level dip into life cleric. Will end up with a wizard that can wear heavy armor and shield and get access to healing word, Wizard LEVEL spell progression is delayed 1 level, but spell SLOT progression is not delayed as multiclassing is with a full caster class.
Fighter with 2 levels of barbarian for rage and the damage reduction and reckless attacks (advantage on attacks, but others get advantage on attacks against you). Combination of multiattacks with advantage, then action surge (from fighter) to take another round of multi attacks with advantage in the same round basicly turn you into a shredder. Rage means no use of heavy armor, but damage reduction more then makes up for it.
I hope I managed to give you some fun idea!
I have really been enjoying my mountain dwarf barbarian/warlock with the gift of the ancient ones invocation, dwarven fortitude feat, and periapt of wound closure. I went barbarian 6 and warlock all the rest. He doesn't do much damage, but with his constitution score, he can heal 30 hit points on a dodge action and an additional 12 hit points as a bonus action from celestial warlock.
What subclass did You Pick for Your Barbarian warlock beside the celestial?
There are many interesting multiclass combinations ...
6 or 7 paladin / X sorcerer (6 or 7 depends on which oath and whether the level 7 aura is worthwhile).
6 or 7 paladin / X warlock
6 or 7 paladin / 1 or 2 hexblade warlock / X sorcerer (hexblade warlock is chosen to allow the use of charisma for attack and damage rolls and for agonizing blast for ranged attacks)
X sorcerer / 2 hexblade warlock (often divine soul or shadow sorcerer)
X lore bard / 2 hexblade warlock (warlock agonizing blast and invocations give direct damage and some extra abilities to the bard, delays spell progression but does give access to level 18 magical secrets if the game goes to 20 - one option is to start variant human with resilient con and take agonizing blast and devils sight as invocations).
1 knowledge cleric / X wizard (expertise in 2 knowledge skills as well as medium armor and shields is useful for a wizard) - full spell slot progression, delays spells by 1 level
1 cleric / X lore bard - full spell slot progression - delays spells by one level - medium armor and shields extra clerical spells.
5 bear totem barbarian / X rogue - use a rapier - use reckless attack to enable sneak attack on any melee attack
1 fighter/ 2 GOO or fey warlock/ X dragon sorcerer - yuan-ti pureblood - could just go warlock/sorcerer but the fighter level gives medium armor/shields/second wind/defensive fighting style.
X arcane trickster rogue / 2 or 6 bladesinger wizard OR X bladesinger wizard/ 2 or 3 arcane trickster rogue - must be elf or half-elf
I went with Ancestral Guardians, but I almost went Totem Bear. It has turned out quite well. Since DMs I play with really don't seem to want to attack with disadvantage, he really does take a lot of hits and tank very well. When I finally convinced a DM to attack someone else with disadvantage anyways they were incredibly dismayed when I informed them about the damage resistance. Good times.
I also already have a bugbear Barb 5 / Rogue X grappler that went bear. That's also a fun character, but flawed in many ways.