Hey everyone! This is my first time here on the forums, I originally posted this on reddit, but figure I'd also try my luck here. I'm currently working on a little system for myself to help me make campaigns more simple, or at least the start of a campaign. Right now I feel a little stuck and I'm just coming on here for some help/advice. For the very beginning I was thinking about Genre, Themes and Campaign types. Basically I could choose from a genre, a few themes, and a campaign type and flesh it out from there. I'm not really looking for an exhaustive list for each of them, just more condensing them trying to get a manageable list.
Genres:
Dark Fantasy
High Fantasy
Low Fantasy
Science Fantasy
Sword and Sorcery
I think I could shove most all other Genres into those, but if you have an other recommendations I would appreciate it.
I have a large list of themes at the moment and right now I am trying to condense them down into a manageable list. I'll probably end up allowing the players to choose 5 themes and rank them on importance, then work from there, though if you have any better ideas that would be appreciated.
Campaign Types:
Dungeon Crawl
Epic Quest
Heist
Hexcrawl/Sandbox
Intrigue/Politics
Mystery/Investigation
Survival
Treasure Hunt
War
Wilderness Exploration (Condense into Hexcrawl?)
So basically I could create a table and roll, or just pick and choose or have my group of players choose from. Say they choose a Dark Fantasy, Intrigue/Politics Campaign with Themes of Good vs Evil and Power and Corruption. From that I know what I am dealing with, what to prepare, etc.
Is there anything I am obviously missing? Anything you would take out or put in? If you have any advice or anything like that I would appreciate it immensely.
Horror. Dark Fantasy is when the vampires rule one or more countries. Horror is when the vampires are terrified of the things that walk the earth and hide from them, not the humans.
Romance (rare, but I hear the Japanese do it sometimes) Finding a mate is more important than life.Social skills rule, not magic, not martial. Bards rule.
Noir/Detective. Another Rogue focused games, only the stealthy skills rule the most, followed by social, with magic and martial being background stuff.
Modern Magic (Guns and Wands is not scifi. Machine guns, not lasers.)
Muskets and Magic -basically the Rennaissance level of weapons
Hey everyone! This is my first time here on the forums, I originally posted this on reddit, but figure I'd also try my luck here. I'm currently working on a little system for myself to help me make campaigns more simple, or at least the start of a campaign. Right now I feel a little stuck and I'm just coming on here for some help/advice. For the very beginning I was thinking about Genre, Themes and Campaign types. Basically I could choose from a genre, a few themes, and a campaign type and flesh it out from there. I'm not really looking for an exhaustive list for each of them, just more condensing them trying to get a manageable list.
Genres:
I think I could shove most all other Genres into those, but if you have an other recommendations I would appreciate it.
I have a large list of themes at the moment and right now I am trying to condense them down into a manageable list. I'll probably end up allowing the players to choose 5 themes and rank them on importance, then work from there, though if you have any better ideas that would be appreciated.
Campaign Types:
So basically I could create a table and roll, or just pick and choose or have my group of players choose from. Say they choose a Dark Fantasy, Intrigue/Politics Campaign with Themes of Good vs Evil and Power and Corruption. From that I know what I am dealing with, what to prepare, etc.
Is there anything I am obviously missing? Anything you would take out or put in? If you have any advice or anything like that I would appreciate it immensely.
Thanks in advance!
Edit: Updated Campaign Type
Genres you did not list:
Thanks so much! I'll look over these and see how I can fit them in my lists! I appreciate it.