I'm part of a discord group which has recently had a deluge of people coming in and introducing themselves as having no experience or knowledge of dnd but they want to learn, and I'm thinking of trying to run a one shot for some to get them into it!
The goal is something which can be completed with a group of, say, 4 new players at level 1, in about 3-4 hours. Nothing to scare them off and ideally some good fun stuff which isn't overly dangerous (thinking medium encounters tops), with a decent payoff at the end. I really want them to enjoy their experience!
Please throw me your reccomendations for one-shot modules, or frameworks of ones you've done which have worked which I can use!
Ok, so I don't usually post so I don't know if this is a faux pas, but Kobold Press has good one-shots that I really enjoy. Within WoTC though, I use Tales from the Yawning Portal.. thinking of trying Candlekeep Mysteries.
I find that premade one-shots are usually pretty barebones so I will typically add more value to the NPCs to increase the role play opportunities. Really depends on what you and your players prefer. Also, it is fun to take chapters from the various adventure sources and reshape them into a standalone. I have a one-shot server so I try to use as many sources as possible so as not to overlap anything. Make sure to read through and cut or fluff based on the time constraints. The Sunless Citadel ended up taking my party a lot longer than I anticipated.. and they kept the frog.
I made a homebrew "sampler" one-shot that was actually four different rooms, each featuring a different aspect of D&D- first there were riddles, then the first room had traps, one had combat, one had a social obstacle, and the final brought it all together.
My biggest suggestion is make sure you either know what kind of thing your players want OR make sure you sample a little bit of everything. Meaning, are they there for combat? Roleplay? Espionage? Puzzle-solving or dungeon crawling? It is very hard to incorporate everything D&D has to offer in 3-4 hours, so def ascertain what everyone is looking forward to.
A fun one is Tower of the Mad Mage by MT Black that’s on DMsGuild. Fun little adventure with some good role play opportunities and a fun goblin NPC and a dragon wyrmling at the end. Have run it a few times and the players love it. Not much prep time either.
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I'm part of a discord group which has recently had a deluge of people coming in and introducing themselves as having no experience or knowledge of dnd but they want to learn, and I'm thinking of trying to run a one shot for some to get them into it!
The goal is something which can be completed with a group of, say, 4 new players at level 1, in about 3-4 hours. Nothing to scare them off and ideally some good fun stuff which isn't overly dangerous (thinking medium encounters tops), with a decent payoff at the end. I really want them to enjoy their experience!
Please throw me your reccomendations for one-shot modules, or frameworks of ones you've done which have worked which I can use!
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
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Ok, so I don't usually post so I don't know if this is a faux pas, but Kobold Press has good one-shots that I really enjoy. Within WoTC though, I use Tales from the Yawning Portal.. thinking of trying Candlekeep Mysteries.
I find that premade one-shots are usually pretty barebones so I will typically add more value to the NPCs to increase the role play opportunities. Really depends on what you and your players prefer. Also, it is fun to take chapters from the various adventure sources and reshape them into a standalone. I have a one-shot server so I try to use as many sources as possible so as not to overlap anything. Make sure to read through and cut or fluff based on the time constraints. The Sunless Citadel ended up taking my party a lot longer than I anticipated.. and they kept the frog.
I made a homebrew "sampler" one-shot that was actually four different rooms, each featuring a different aspect of D&D- first there were riddles, then the first room had traps, one had combat, one had a social obstacle, and the final brought it all together.
My biggest suggestion is make sure you either know what kind of thing your players want OR make sure you sample a little bit of everything. Meaning, are they there for combat? Roleplay? Espionage? Puzzle-solving or dungeon crawling? It is very hard to incorporate everything D&D has to offer in 3-4 hours, so def ascertain what everyone is looking forward to.
A fun one is Tower of the Mad Mage by MT Black that’s on DMsGuild. Fun little adventure with some good role play opportunities and a fun goblin NPC and a dragon wyrmling at the end. Have run it a few times and the players love it. Not much prep time either.