I am running DotMM with some friends, and there are two main problems I have,
1. All of the players are very familiar and used to the class they are using, making it so that they are very fluent in all the tricks they are using
2. There are five players.
I want to make DotMM a bit more challenging so that it doesn't become one large, monotonous and easy dungeon crawl rather than the challenging campaign I want it to be. Any suggestions?
The easiest way of making any published adventure harder is by running it with lower level PCs (easier if it uses waypoints than if it uses xp). The second easiest is by consolidating encounters; for every two encounters, just turn them into one big encounter. There's also lots of ways of making monsters more dangerous, either by directly boosting their stats, giving giving them situational advantages (traps and environments that aren't on the maps as shown), giving them consumable magic items that they use, or adding monsters to encounters.
The easiest way of making any published adventure harder is by running it with lower level PCs (easier if it uses waypoints than if it uses xp). The second easiest is by consolidating encounters; for every two encounters, just turn them into one big encounter. There's also lots of ways of making monsters more dangerous, either by directly boosting their stats, giving giving them situational advantages (traps and environments that aren't on the maps as shown), giving them consumable magic items that they use, or adding monsters to encounters.
Definitely! With DoTMM it is easy just to get them to the next level of the dungeon - the level that is rated for PCs of the level above your average party level.
If they start aceing that too, then their next level should be for PCs TWO levels higher than they are :-)
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I am running DotMM with some friends, and there are two main problems I have,
1. All of the players are very familiar and used to the class they are using, making it so that they are very fluent in all the tricks they are using
2. There are five players.
I want to make DotMM a bit more challenging so that it doesn't become one large, monotonous and easy dungeon crawl rather than the challenging campaign I want it to be. Any suggestions?
The easiest way of making any published adventure harder is by running it with lower level PCs (easier if it uses waypoints than if it uses xp). The second easiest is by consolidating encounters; for every two encounters, just turn them into one big encounter. There's also lots of ways of making monsters more dangerous, either by directly boosting their stats, giving giving them situational advantages (traps and environments that aren't on the maps as shown), giving them consumable magic items that they use, or adding monsters to encounters.
Definitely! With DoTMM it is easy just to get them to the next level of the dungeon - the level that is rated for PCs of the level above your average party level.
If they start aceing that too, then their next level should be for PCs TWO levels higher than they are :-)