so i am preparing a heist one shot for my players where they are familiars sneaking into Buckingham palace to steal the crown jewels at the behest of a thief who kidnapped the wizard that made the familiars. However being from America i know very little of Buckingham palace or how i would trap or challenge them as animals without them having to constantly die and respawn as a random animal. Any tips would be useful here.
If you send your party on a quest to steal the Crown Jewels from Buckingham Palace, they are going to have a rather difficult time of it--seeing as the Crown Jewels are located approximately three miles away in the Tower of London.
That said, you could probably come up with any number of traps. You have regular, non-lethal traps, or lethal traps like sticky pads that an animal might be able to free itself from if it was sufficiently intelligent. You could simply close the doors to rooms--even if an animal knows how a doorknob works, the lack of opposable thumbs can still make a simple door an extremely difficult challenge (as my cat would surely attest!).
If you move the entire episode to the proper location--the Tower of London--the museum has a number of suits of armor that you could have become animated and hunt down the party (if you add a hint of magic to the real-world setting).
King James I of England (reign: 1603-1625)--the King James of the King James Bible fame--was also a leading expert on demonology. His book, Daemonologie was considered the premier source on demons--in fact, none other than the Bard used the book for some of the spellcrafting in Macbeth. The Tower of London was still very much a prison during James' reign and there were a number of folks who died in the Tower. Perhaps you could add some demons inadvertently created by James' research and drawn out by the magical presence of the familiars.
If you send your party on a quest to steal the Crown Jewels from Buckingham Palace, they are going to have a rather difficult time of it--seeing as the Crown Jewels are located approximately three miles away in the Tower of London.
Best plot ever. The party search the entire palace, and finally find information that it is somewhere else - leads to the second one-shot :-)
Thank you for these tips and the history I knew they were housed somewhere and as the other comment pointed out ye ol twist of them actually being somewhere else at the end to set up a second one shot could be fun as my party like these crazy one shots.i may have to implement some small demons like imps I was thinking of a roaming pest control that would try to kill them causing them to respawn as a random animal but a roaming demon in the tower for the second part could be fun
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
so i am preparing a heist one shot for my players where they are familiars sneaking into Buckingham palace to steal the crown jewels at the behest of a thief who kidnapped the wizard that made the familiars. However being from America i know very little of Buckingham palace or how i would trap or challenge them as animals without them having to constantly die and respawn as a random animal. Any tips would be useful here.
If you send your party on a quest to steal the Crown Jewels from Buckingham Palace, they are going to have a rather difficult time of it--seeing as the Crown Jewels are located approximately three miles away in the Tower of London.
That said, you could probably come up with any number of traps. You have regular, non-lethal traps, or lethal traps like sticky pads that an animal might be able to free itself from if it was sufficiently intelligent. You could simply close the doors to rooms--even if an animal knows how a doorknob works, the lack of opposable thumbs can still make a simple door an extremely difficult challenge (as my cat would surely attest!).
If you move the entire episode to the proper location--the Tower of London--the museum has a number of suits of armor that you could have become animated and hunt down the party (if you add a hint of magic to the real-world setting).
King James I of England (reign: 1603-1625)--the King James of the King James Bible fame--was also a leading expert on demonology. His book, Daemonologie was considered the premier source on demons--in fact, none other than the Bard used the book for some of the spellcrafting in Macbeth. The Tower of London was still very much a prison during James' reign and there were a number of folks who died in the Tower. Perhaps you could add some demons inadvertently created by James' research and drawn out by the magical presence of the familiars.
Best plot ever. The party search the entire palace, and finally find information that it is somewhere else - leads to the second one-shot :-)
Thank you for these tips and the history I knew they were housed somewhere and as the other comment pointed out ye ol twist of them actually being somewhere else at the end to set up a second one shot could be fun as my party like these crazy one shots.i may have to implement some small demons like imps I was thinking of a roaming pest control that would try to kill them causing them to respawn as a random animal but a roaming demon in the tower for the second part could be fun