So basically my problem is this, I'm running a game for my group where they are about to encounter the sorcerer's draconic ancestor. But it turns out that he went through a whole corruption arc and now he is an evil dracolich (copper). I was wondering what some good lair actions would be for him now that he's a lich. He lives in an underground dungeon filled with narrow tunnels, puzzles, and traps. It's patrolled by the remnants of his imperial order (a bunch of lizardfolk, kobolds, and drakes) who see him as a god-emperor. For the lair action, I was thinking of some stone manipulation effects but also something with undead flavoring. And I don't want to just summon like 15 zombies and complicate initiative. Any thoughts or suggestions? Thanks!
To make things easier, I would combine some lair actions from the Blue Dragon and some from the Black Dragon to something like the lair actions below (I am assuming the dragon is adult, if ancient you could readjust the DC/Damage) - and you can flavor stuff to fit, such as: the insects as sickly carrion eating bugs coming out of corpses on the lair.
Part of the ceiling collapses above one creature that the dragon can see within 120 feet of it. The creature must succeed on a DC 15 Dexterity saving throw or take 10 (3d6) bludgeoning damage and be knocked prone and buried. The buried target is restrained and unable to breathe or stand up. A creature can take an action to make a DC 10 Strength check, ending the buried state on a success
A cloud of swarming insects fills a 20-foot-radius sphere centered on a point the dragon chooses within 120 feet of it. The cloud spreads around corners and remains until the dragon dismisses it as an action, uses this lair action again, or dies. The cloud is lightly obscured. Any creature in the cloud when it appears must make on a DC 15 Constitution saving throw, taking 10 (3d6) piercing damage on a failed save, or half as much damage on a successful one. A creature that ends its turn in the cloud takes 10 (3d6) piercing damage.
Magical darkness spreads from a point the dragon chooses within 60 feet of it, filling a 15-foot-radius sphere until the dragon dismisses it as an action, uses this lair action again, or dies. The darkness spreads around corners. A creature with darkvision can’t see through this darkness, and nonmagical light can’t illuminate it. If any of the effect’s area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.
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So basically my problem is this, I'm running a game for my group where they are about to encounter the sorcerer's draconic ancestor. But it turns out that he went through a whole corruption arc and now he is an evil dracolich (copper). I was wondering what some good lair actions would be for him now that he's a lich. He lives in an underground dungeon filled with narrow tunnels, puzzles, and traps. It's patrolled by the remnants of his imperial order (a bunch of lizardfolk, kobolds, and drakes) who see him as a god-emperor. For the lair action, I was thinking of some stone manipulation effects but also something with undead flavoring. And I don't want to just summon like 15 zombies and complicate initiative. Any thoughts or suggestions? Thanks!
To make things easier, I would combine some lair actions from the Blue Dragon and some from the Black Dragon to something like the lair actions below (I am assuming the dragon is adult, if ancient you could readjust the DC/Damage) - and you can flavor stuff to fit, such as: the insects as sickly carrion eating bugs coming out of corpses on the lair.