I plan to run a campaign for "The Wild Beyond The Witchlight" for my friends. Since I want my friends access to the resources I've bought on DND Beyond, I plan to get the Master Tier subscription so they have access to those as well. So, if I purchase "TWBTW" on DND Beyond, and my players have access to its content via my Master Tier campaign, will they be able to see details of the adventure as well (they only have free accounts)?
(This is a genuine concern because I'm pretty sure at least one, if not two, of my friends will NOT be able to resist the urge to read ahead to give themselves an advantage for upcoming challenges.)
I’d suggest either a talk to remind them not to, lay on the guilt real thick about how this is basically cheating. Or make some adjustments to the encounters so the way to overcome them isn’t the same as the published version.
You can make it so they can't read it, once you've created a campaign just click "Content Management" and toggle the adventure off.
My interpretation of how it works. Is that as long as content is shared, the players have access to the character opportunities in the campaign. If the content is toggled on they can also see the campaign material.
It seems to default to on, so you need to actively toggle it off.
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I plan to run a campaign for "The Wild Beyond The Witchlight" for my friends. Since I want my friends access to the resources I've bought on DND Beyond, I plan to get the Master Tier subscription so they have access to those as well. So, if I purchase "TWBTW" on DND Beyond, and my players have access to its content via my Master Tier campaign, will they be able to see details of the adventure as well (they only have free accounts)?
(This is a genuine concern because I'm pretty sure at least one, if not two, of my friends will NOT be able to resist the urge to read ahead to give themselves an advantage for upcoming challenges.)
They can read it.
I’d suggest either a talk to remind them not to, lay on the guilt real thick about how this is basically cheating. Or make some adjustments to the encounters so the way to overcome them isn’t the same as the published version.
You can make it so they can't read it, once you've created a campaign just click "Content Management" and toggle the adventure off.
Both good suggestions! Lol.
Ahhhhhh, yes... that's what I was hoping for.... My one friend may hate it, but it's for his own good! Thanks so much for verifying!
My interpretation of how it works. Is that as long as content is shared, the players have access to the character opportunities in the campaign. If the content is toggled on they can also see the campaign material.
It seems to default to on, so you need to actively toggle it off.