I am about to DM for the first time with experienced players going to start off with the lost mines first then my own world. if or unless best to go into one of the campaigns (which one ) of the official campaign guides that i have all up to MToF in book form. my question is;
1. can you design you world to have all official books in play at once. (modified of course to work as one or multiple campaigns at once)
i intend on having smaller campaigns as part of larger ones as part of larger campaigns eventually, once i get the hang of Dm'ing. like the real world has many events happening at once so why not a D&D world? I am trying to work all this out before i start DMing so that their is a smooth transition from mines to the next campaign. I also intend on have random events and mission and also personal missions for each player but wanting to start small and easy and slowly or gradually ramping it up to that stated. I am asking this as i have limited funds to buy both digital and book form as I am a big fan of having the books on hand when you can not get to look up what ever digitally you can always read a book when power and internet is out.
Generally, there is not really much of a problem with merging them, or at least parts. You may want to avoid merging some of the major plot lines though. For example, with TOA, the whole premise of that is the players set out to rid the land of something called "the death curse" which essentially means that all inhabitants of the world cannot be revived if they drop dead. Now just think if you had this, Tiamat being raised, an Elemental Apocalypse on your hands, demon princes coming to fruition, etc, all at the same time. Chances are, unless you're running a group of high level players with access to teleport, planeshift, and the essential divination spells, your world may come to an eventual destruction. Now, if you go and kind of make your "own world" while using the adventures, and use bits and pieces without incorporating the major plot lines of all of them, you should be fine. Like maybe the main plot line is to stop Tiamat from being summoned, but you make a campaign that requires you to go deep into Chult (TOA) and/or the land of Barovia (Curse of Strahd) to stop groups of cultists. You can always also do one adventure campaign arc, then go scale up the combat and encounters in another and just glide into the next one. What you're asking to do is not unheard of, it is not impossible, but it is definitely tricky. You'll want to devote some time in skimming all the content you'd want to use to see how and when to best incorporate the parts you want to use.
Hope this helps give you a start in your plan! Sounds like something I'd be interested in playing for sure!
"... Now, if you go and kind of make your "own world" while using the adventures, and use bits and pieces without incorporating the major plot lines of all of them, ..." this is something of what i had in minds not running TOA along side CoS and any others.
it does help me, mean more money to spend on D&D that i have, but that is my problem
It's definitely a lot of money to get all the adventures. I went in halfzies on the legendary bundle on here with a friend while also using a 25% discount offer and that made it semi-affordable. If you have friends with any of the adventures, you could always borrow them and take notes on the parts you want to use from certain ones. It may also be worthwhile to check out Dmsguild; you can pick up a lot of story/adventure related content there. I'm personally most familiar with TOA, and I know you can pick up like a companion to TOA on there for $5 or so that'd give you a real good idea of what the majority of the campaign is, and then you could pick up a few higher rated "one shots/mini adventures" that go with that main adventure, so you can just dip your toes into the area TOA encompasses, then get out and go do something fun somewhere else. Idk, thoughts.
I do a bit of this and the thing I'd susggest you focus on the most is having a DM's timeline. That way you always know "when" the characters are as well as where. There's no way they can tackle all of the plots at once so you can stagger the starts and conclusions. If the player characters get involved you can zoom into that time and space and adventure. If they don't it remains background fodder and interesting rumors.
Having a timelilne keeps you focused and clear and avoids letting you trap yourself where all the adventures are world changing and hitting their peak at the same time.
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I am about to DM for the first time with experienced players going to start off with the lost mines first then my own world. if or unless best to go into one of the campaigns (which one ) of the official campaign guides that i have all up to MToF in book form. my question is;
1. can you design you world to have all official books in play at once. (modified of course to work as one or multiple campaigns at once)
i intend on having smaller campaigns as part of larger ones as part of larger campaigns eventually, once i get the hang of Dm'ing. like the real world has many events happening at once so why not a D&D world? I am trying to work all this out before i start DMing so that their is a smooth transition from mines to the next campaign. I also intend on have random events and mission and also personal missions for each player but wanting to start small and easy and slowly or gradually ramping it up to that stated. I am asking this as i have limited funds to buy both digital and book form as I am a big fan of having the books on hand when you can not get to look up what ever digitally you can always read a book when power and internet is out.
Generally, there is not really much of a problem with merging them, or at least parts. You may want to avoid merging some of the major plot lines though. For example, with TOA, the whole premise of that is the players set out to rid the land of something called "the death curse" which essentially means that all inhabitants of the world cannot be revived if they drop dead. Now just think if you had this, Tiamat being raised, an Elemental Apocalypse on your hands, demon princes coming to fruition, etc, all at the same time. Chances are, unless you're running a group of high level players with access to teleport, planeshift, and the essential divination spells, your world may come to an eventual destruction. Now, if you go and kind of make your "own world" while using the adventures, and use bits and pieces without incorporating the major plot lines of all of them, you should be fine. Like maybe the main plot line is to stop Tiamat from being summoned, but you make a campaign that requires you to go deep into Chult (TOA) and/or the land of Barovia (Curse of Strahd) to stop groups of cultists. You can always also do one adventure campaign arc, then go scale up the combat and encounters in another and just glide into the next one. What you're asking to do is not unheard of, it is not impossible, but it is definitely tricky. You'll want to devote some time in skimming all the content you'd want to use to see how and when to best incorporate the parts you want to use.
Hope this helps give you a start in your plan! Sounds like something I'd be interested in playing for sure!
thanks
"... Now, if you go and kind of make your "own world" while using the adventures, and use bits and pieces without incorporating the major plot lines of all of them, ..." this is something of what i had in minds not running TOA along side CoS and any others.
it does help me, mean more money to spend on D&D that i have, but that is my problem
It's definitely a lot of money to get all the adventures. I went in halfzies on the legendary bundle on here with a friend while also using a 25% discount offer and that made it semi-affordable. If you have friends with any of the adventures, you could always borrow them and take notes on the parts you want to use from certain ones. It may also be worthwhile to check out Dmsguild; you can pick up a lot of story/adventure related content there. I'm personally most familiar with TOA, and I know you can pick up like a companion to TOA on there for $5 or so that'd give you a real good idea of what the majority of the campaign is, and then you could pick up a few higher rated "one shots/mini adventures" that go with that main adventure, so you can just dip your toes into the area TOA encompasses, then get out and go do something fun somewhere else. Idk, thoughts.
Once I merged LMoP and BGDiA. Don't ask how.
I do a bit of this and the thing I'd susggest you focus on the most is having a DM's timeline. That way you always know "when" the characters are as well as where. There's no way they can tackle all of the plots at once so you can stagger the starts and conclusions. If the player characters get involved you can zoom into that time and space and adventure. If they don't it remains background fodder and interesting rumors.
Having a timelilne keeps you focused and clear and avoids letting you trap yourself where all the adventures are world changing and hitting their peak at the same time.