Just wanting to see how other DM's have interpreted adjudicating a particular element of the Death Curse, namely the hit point maximum reduction effect.
A humanoid whose hit point maximum is reduced can’t increase or restore it.
This seems to read to me that even if you lose 1 hit point to your maximum, then from that point on, not even a new level will increase your hit point maximum.
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"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
I haven't played with a Death Curse, but it might be useful to read the wording in AL Primer:
This reduction can’t be resisted or restored, and the reduced hit point maximum can’t be increased by spells or effects such as aid— although you can still get temporary hit points. Characters that advance in level increase their hit points as normal.
I haven't played with a Death Curse, but it might be useful to read the wording in AL Primer:
This reduction can’t be resisted or restored, and the reduced hit point maximum can’t be increased by spells or effects such as aid— although you can still get temporary hit points. Characters that advance in level increase their hit points as normal.
Eh, I pay little to no attention to AL rulings. They make decisions based on factors that have no bearing on RAW, RAI, or good sense, and that rarely apply to home-style play. But thanks anyway.
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"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
I'm running ToA, and I've interpreted this to mean that you can't restore hit point maximum reduction but that leveling increases your hit points normally (which incidentally matches the AL ruling). The problem is, if you interpret it any other way, one instance of hit point maximum reduction essentially dooms a character, and it seems clear this wasn't the designer's intention.
Just wanting to see how other DM's have interpreted adjudicating a particular element of the Death Curse, namely the hit point maximum reduction effect.
This seems to read to me that even if you lose 1 hit point to your maximum, then from that point on, not even a new level will increase your hit point maximum.
"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
― Oscar Wilde.
I haven't played with a Death Curse, but it might be useful to read the wording in AL Primer:
"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
― Oscar Wilde.
I'm running ToA, and I've interpreted this to mean that you can't restore hit point maximum reduction but that leveling increases your hit points normally (which incidentally matches the AL ruling). The problem is, if you interpret it any other way, one instance of hit point maximum reduction essentially dooms a character, and it seems clear this wasn't the designer's intention.