So my point : Me and my players are playing so occasionally that i need to design one shot for only one session. To test it out, i write a tiny dungeon module.
What i need now is to make enough encounters between the beginning and the end of the dungeon to have a real challenge for the PCs but also not too many so it would not drain too much time (4h once in two months is really precious you know).
Yeah it might sound as a stupid idea : one complete dungeon in one session doesn't seems appealing but i like the format and it might be better for what i want to do as a future job ^^
I thought I heard somewhere that a typical session should have 5 encounters in it. Not 5 different fights, but encounters, meaning puzzles, traps, tricky social situations, and things of that nature as well. If your planning an intensive one shot, 5 seems pretty plausible.
Think about the characters your guys have chosen and give them something along those lines that match their classes. A few battles for your brawny guys, a trap or two for the rogue to find, a riddle or something for your wizard, really make each class shine and let every player have a moment.
Lastly, don't make it sized too large. Six or seven rooms, tops, a few corridors and maybe a secret hatch or shortcut past something. Make it too big, and inquisitive players will turn a one session deal into three.
Yeah i read 3-4 combat encounters and the same for other encounters.
But i don't know how to propose a real challenge out of 2-3 combat. Because of D&D "adventuring day" it might be difficult to make them sweat and i don't want them to just go through that easily nor do i want to make only Difficult encounters for the sake of it.
If you only game every other month and for four hours then I would recommend you focus on making every fight epic and worth remembering. Let them come into every fight restes and throw multiple really cool monsters and environments at them.
I would also lean on the 5 room dungeon idea. You can read more here:
So my point : Me and my players are playing so occasionally that i need to design one shot for only one session. To test it out, i write a tiny dungeon module.
What i need now is to make enough encounters between the beginning and the end of the dungeon to have a real challenge for the PCs but also not too many so it would not drain too much time (4h once in two months is really precious you know).
Yeah it might sound as a stupid idea : one complete dungeon in one session doesn't seems appealing but i like the format and it might be better for what i want to do as a future job ^^
I thought I heard somewhere that a typical session should have 5 encounters in it. Not 5 different fights, but encounters, meaning puzzles, traps, tricky social situations, and things of that nature as well. If your planning an intensive one shot, 5 seems pretty plausible.
Think about the characters your guys have chosen and give them something along those lines that match their classes. A few battles for your brawny guys, a trap or two for the rogue to find, a riddle or something for your wizard, really make each class shine and let every player have a moment.
Lastly, don't make it sized too large. Six or seven rooms, tops, a few corridors and maybe a secret hatch or shortcut past something. Make it too big, and inquisitive players will turn a one session deal into three.
#OpenDnD. #DnDBegone
Yeah i read 3-4 combat encounters and the same for other encounters.
But i don't know how to propose a real challenge out of 2-3 combat. Because of D&D "adventuring day" it might be difficult to make them sweat and i don't want them to just go through that easily nor do i want to make only Difficult encounters for the sake of it.
If you only game every other month and for four hours then I would recommend you focus on making every fight epic and worth remembering. Let them come into every fight restes and throw multiple really cool monsters and environments at them.
I would also lean on the 5 room dungeon idea. You can read more here:
https://1d4chan.org/wiki/Five_Room_Dungeon